/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "TileUI.h" #include "TileUI_p.h" // Sigmodr core widget includes #include // Sigmod includes #include #include #include // KDE includes #include // Qt includes #include using namespace Sigcore; using namespace Sigmod; using namespace Sigmodr::CoreWidgets; using namespace Sigmodr::Widgets; TileUI::TileUI(Tile* tile, QWidget* parent) : ObjectUI(tile, parent), d(new Private(new Tile(*tile))) { setWidget(d->makeWidgets(this)); } void TileUI::apply() { *qobject_cast(m_object) = *d->m_tile; ObjectUI::apply(); } void TileUI::discard() { *d->m_tile = *qobject_cast(m_object); d->resetGui(); ObjectUI::discard(); } TileUI::Private::Private(Tile* tile) : ObjectUIPrivate(tile), m_tile(tile) { } TileUI::Private::~Private() { delete m_tile; } QWidget* TileUI::Private::makeWidgets(ObjectUI* widget) { QWidget *form = openUiFile(":/gui/tile.ui", widget); ui_name = form->findChild("varName"); ui_walkable = form->findChild("varWalkable"); ui_script = form->findChild("varScript"); connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString))); connect(ui_walkable, SIGNAL(toggled(bool)), this, SLOT(walkableChanged(bool))); connect(ui_script, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(scriptChanged(Sigcore::Script))); return form; } void TileUI::Private::resetGui() { ui_name->setText(m_tile->name()); ui_walkable->setChecked(m_tile->walkable()); ui_script->setValue(m_tile->script()); } void TileUI::Private::nameChanged(const QString& name) { const int cursor = ui_name->cursorPosition(); m_tile->setName(name); ui_name->setCursorPosition(cursor); } void TileUI::Private::walkableChanged(const bool walkable) { m_tile->setWalkable(walkable); } void TileUI::Private::scriptChanged(const Script& script) { m_tile->setScript(script); }