/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "TileItem.h" // Sigmod includes #include #include #include #include // KDE includes #include // Qt includes #include using namespace Sigmod; using namespace Sigmodr::Widgets; TileItem::TileItem(MapTile* tile, QGraphicsScene* parent) : MapItem(parent), m_tile(tile), m_tileIndex(INT_MIN) { connect(m_tile, SIGNAL(changed()), this, SLOT(tileChanged())); connect(m_tile, SIGNAL(error(QString)), this, SLOT(tileChanged())); setZValue(m_tile->zIndex()); m_tag->setText(QString::number(m_tile->id())); tileChanged(); } QRectF TileItem::boundingRect() const { return QRect(m_tile->position(), m_pixmap.isNull() ? QSize(32, 32) : m_pixmap.size()); } void TileItem::paint(QPainter* painter, const QStyleOptionGraphicsItem* option, QWidget* widget) { if (m_pixmap.isNull()) { QPainterPath path; path.moveTo(8, 24); path.lineTo(24, 8); path.moveTo(8, 8); path.lineTo(24, 24); painter->setPen(QPen(Qt::red, 5)); painter->setBrush(Qt::NoBrush); painter->drawPath(path); } else painter->drawPixmap(0, 0, m_pixmap); painter->setBrush(KStatefulBrush(KColorScheme::Selection, KColorScheme::HoverColor).brush(QPalette::Active)); painter->setOpacity(.25); MapItem::paint(painter, option, widget); } void TileItem::setZIndex(const int zIndex) { m_tile->setZIndex(zIndex); } void TileItem::setSprite(const int spriteId) { if (spriteId == m_tileIndex) return; const Sprite* sprite = m_tile->game()->spriteById(spriteId); if (!sprite || !m_pixmap.loadFromData(sprite->sprite())) m_pixmap = QPixmap(); prepareGeometryChange(); m_tileIndex = spriteId; } void TileItem::moveTo(const QPoint& point) { m_tile->setPosition(point); } void TileItem::tileChanged() { const Tile* tile = m_tile->game()->tileById(m_tile->tile()); if (tile) setSprite(tile->preview()); setPos(m_tile->position()); setZValue(m_tile->zIndex()); resetLabel(); update(); } void TileItem::resetLabel() { const Tile* tile = m_tile->game()->tileById(m_tile->tile()); if (tile) { m_label->setText(tile->name()); QSizeF size = m_label->boundingRect().size() / 2 - (m_pixmap.isNull() ? QSize(32, 32) : m_pixmap.size()) / 2; m_label->setPos(-size.width(), -size.height()); } }