/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "StatusUI.h" #include "StatusUI_p.h" // Sigmodr core widget includes #include // Sigmod includes #include // KDE includes #include using namespace Sigcore; using namespace Sigmod; using namespace Sigmodr::CoreWidgets; using namespace Sigmodr::Widgets; StatusUI::StatusUI(Status* status, QWidget* parent) : ObjectUI(status, parent), d(new Private(new Status(*status))) { setWidget(d->makeWidgets(this)); } void StatusUI::apply() { *qobject_cast(m_object) = *d->m_status; ObjectUI::apply(); } void StatusUI::discard() { *d->m_status = *qobject_cast(m_object); d->resetGui(); ObjectUI::discard(); } StatusUI::Private::Private(Status* status) : ObjectUIPrivate(status), m_status(status) { } StatusUI::Private::~Private() { delete m_status; } QWidget* StatusUI::Private::makeWidgets(ObjectUI* widget) { QWidget *form = openUiFile(":/gui/status.ui", widget); ui_name = form->findChild("varName"); ui_battleScript = form->findChild("varBattleScript"); ui_worldScript = form->findChild("varWorldScript"); connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString))); connect(ui_battleScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(battleScriptChanged(Sigcore::Script))); connect(ui_worldScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(worldScriptChanged(Sigcore::Script))); return form; } void StatusUI::Private::resetGui() { ui_name->setText(m_status->name()); ui_battleScript->setValue(m_status->battleScript()); ui_worldScript->setValue(m_status->worldScript()); } void StatusUI::Private::nameChanged(const QString& name) { const int cursor = ui_name->cursorPosition(); m_status->setName(name); ui_name->setCursorPosition(cursor); } void StatusUI::Private::battleScriptChanged(const Script& battleScript) { m_status->setBattleScript(battleScript); } void StatusUI::Private::worldScriptChanged(const Script& worldScript) { m_status->setWorldScript(worldScript); }