/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "StatusUI.h" // Sigmodr core widget includes #include // Sigmod includes #include // KDE includes #include // Qt includes #include #include #include using namespace Sigcore; using namespace Sigmod; using namespace Sigmodr::CoreWidgets; using namespace Sigmodr::Widgets; StatusUI::StatusUI(Status* status, QWidget* parent) : ObjectUI(parent) { setObjects(status, new Status(*status)); } void StatusUI::initGui() { QFile file(":/gui/status.ui"); file.open(QFile::ReadOnly); QWidget *formWidget = QUiLoader().load(&file, this); file.close(); ui_name = formWidget->findChild("varName"); ui_battleScript = formWidget->findChild("varName"); ui_worldScript = formWidget->findChild("varName"); connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString))); connect(ui_battleScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(battleScriptChanged(Sigcore::Script))); connect(ui_worldScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(worldScriptChanged(Sigcore::Script))); QVBoxLayout* layout = new QVBoxLayout; layout->addWidget(formWidget); setLayout(layout); } void StatusUI::setGui() { ui_name->setText(qobject_cast(modified())->name()); ui_battleScript->setValue(qobject_cast(modified())->battleScript()); ui_worldScript->setValue(qobject_cast(modified())->worldScript()); } void StatusUI::apply() { *qobject_cast(original()) = *qobject_cast(modified()); emit(changed(false)); } void StatusUI::discard() { *qobject_cast(modified()) = *qobject_cast(original()); setGui(); emit(changed(false)); } void StatusUI::nameChanged(const QString& name) { const int cursor = ui_name->cursorPosition(); qobject_cast(modified())->setName(name); ui_name->setCursorPosition(cursor); } void StatusUI::battleScriptChanged(const Script& battleScript) { qobject_cast(modified())->setBattleScript(battleScript); } void StatusUI::worldScriptChanged(const Script& worldScript) { qobject_cast(modified())->setWorldScript(worldScript); }