/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef SIGMODRWIDGETS_OBJECTUI #define SIGMODRWIDGETS_OBJECTUI // Sigmodr widget includes #include "Global.h" // Qt includes #include // Forward declarations namespace Sigmod { class Game; class Object; } namespace Sigmodr { namespace Widgets { class ValidationDialog; class SIGMODRWIDGETS_EXPORT ObjectUI : public QWidget { Q_OBJECT public: ObjectUI(Sigmod::Object* object, QWidget* parent); virtual ~ObjectUI(); const Sigmod::Object* object() const; Sigmod::Object* object(); public slots: virtual void apply(); virtual void discard(); signals: void saved(); void changed(bool = true); protected: void setWidget(QWidget* widget); Sigmod::Object* const m_object; private: bool m_changed; ValidationDialog* m_validator; private slots: void setChanged(const bool changed = true); void contextMenu(const QPoint& pos); void validate(); }; } } #endif