/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "MapWarpUI.h" // Sigmodr core widget includes #include // Sigmod includes #include #include #include // KDE includes #include #include // Qt includes #include #include #include using namespace Sigcore; using namespace Sigmod; using namespace Sigmodr::CoreWidgets; using namespace Sigmodr::Widgets; MapWarpUI::MapWarpUI(MapWarp* warp, QWidget* parent) : ObjectUI(parent), m_lastMap(-1) { setObjects(warp, new MapWarp(*warp)); } void MapWarpUI::initGui() { QFile file(":/gui/mapwarp.ui"); file.open(QFile::ReadOnly); QWidget *formWidget = QUiLoader().load(&file, this); file.close(); ui_name = formWidget->findChild("varName"); ui_type = formWidget->findChild("varType"); ui_toMap = formWidget->findChild("varToMap"); ui_toWarp = formWidget->findChild("varToWarp"); ui_script = formWidget->findChild("varScript"); connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString))); connect(ui_type, SIGNAL(currentIndexChanged(int)), this, SLOT(typeChanged(int))); connect(ui_toMap, SIGNAL(currentIndexChanged(int)), this, SLOT(toMapChanged(int))); connect(ui_toWarp, SIGNAL(currentIndexChanged(int)), this, SLOT(toWarpChanged(int))); connect(ui_script, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(scriptChanged(Sigcore::Script))); QVBoxLayout* layout = new QVBoxLayout; layout->addWidget(formWidget); setLayout(layout); ui_type->addItems(MapWarp::TypeStr); } void MapWarpUI::refreshGui() { const bool blocked = ui_toMap->blockSignals(true); ui_toMap->clear(); for (int i = 0; i < game()->mapCount(); ++i) ui_toMap->addItem(game()->map(i)->name()); ui_toMap->blockSignals(blocked); } void MapWarpUI::setGui() { const bool resetWarps = (qobject_cast(modified())->toMap() != m_lastMap); ui_name->setText(qobject_cast(modified())->name()); ui_type->setCurrentIndex(qobject_cast(modified())->type()); ui_toMap->setCurrentIndex(game()->mapIndex(qobject_cast(modified())->toMap())); m_lastMap = qobject_cast(modified())->toMap(); const Map* map = game()->mapById(qobject_cast(modified())->toMap()); if (resetWarps) { const bool blocked = ui_toWarp->blockSignals(true); ui_toWarp->clear(); if (map) { for (int i = 0; i < map->warpCount(); ++i) ui_toWarp->addItem(map->warp(i)->name()); } ui_toWarp->blockSignals(blocked); } if (map) ui_toWarp->setCurrentIndex(map->warpIndex(qobject_cast(modified())->toWarp())); else ui_toWarp->setCurrentIndex(-1); ui_script->setValue(qobject_cast(modified())->script()); } void MapWarpUI::apply() { *qobject_cast(original()) = *qobject_cast(modified()); emit(changed(false)); } void MapWarpUI::discard() { *qobject_cast(modified()) = *qobject_cast(original()); setGui(); emit(changed(false)); } void MapWarpUI::nameChanged(const QString& name) { const int cursor = ui_name->cursorPosition(); qobject_cast(modified())->setName(name); ui_name->setCursorPosition(cursor); } void MapWarpUI::typeChanged(const int type) { qobject_cast(modified())->setType(static_cast(type)); } void MapWarpUI::toMapChanged(const int toMap) { qobject_cast(modified())->setToMap(game()->map(toMap)->id()); } void MapWarpUI::toWarpChanged(const int toWarp) { const Map* map = game()->map(qobject_cast(modified())->toMap()); if (map) qobject_cast(modified())->setToWarp(map->warp(toWarp)->id()); } void MapWarpUI::scriptChanged(const Script& script) { qobject_cast(modified())->setScript(script); }