/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "MapTrainerUI.h" #include "MapTrainerUI_p.h" // Sigmodr core widget includes #include // Sigmod includes #include #include #include #include #include #include // KDE includes #include #include #include #include // Qt includes #include #include using namespace Sigcore; using namespace Sigmod; using namespace Sigmodr::CoreWidgets; using namespace Sigmodr::Widgets; MapTrainerUI::MapTrainerUI(MapTrainer* trainer, QWidget* parent) : ObjectUI(trainer, parent), d(new Private(new MapTrainer(*trainer))) { setWidget(d->makeWidgets(this)); } void MapTrainerUI::apply() { *qobject_cast(m_object) = *d->m_trainer; ObjectUI::apply(); } void MapTrainerUI::discard() { *d->m_trainer = *qobject_cast(m_object); d->resetGui(); ObjectUI::discard(); } MapTrainerUI::Private::Private(MapTrainer* trainer) : ObjectUIPrivate(trainer), m_trainer(trainer) { } MapTrainerUI::Private::~Private() { delete m_trainer; } QWidget* MapTrainerUI::Private::makeWidgets(ObjectUI* widget) { QWidget *form = openUiFile(":/gui/maptrainer.ui", widget); ui_name = form->findChild("varName"); ui_trainerClass = form->findChild("varTrainerClass"); ui_numberFight = form->findChild("varNumberFight"); ui_script = form->findChild("varScript"); ui_leadTeamMembers = form->findChild("varLeadTeamMembers"); connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString))); connect(ui_trainerClass, SIGNAL(currentIndexChanged(int)), this, SLOT(trainerClassChanged(int))); connect(ui_numberFight, SIGNAL(valueChanged(int)), this, SLOT(numberFightChanged(int))); connect(ui_script, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(scriptChanged(Sigcore::Script))); connect(ui_leadTeamMembers, SIGNAL(added(QListWidgetItem*)), this, SLOT(leadTeamMemberAdded(QListWidgetItem*))); connect(ui_leadTeamMembers, SIGNAL(removed(QListWidgetItem*)), this, SLOT(leadTeamMemberRemoved(QListWidgetItem*))); return form; } void MapTrainerUI::Private::refreshGui() { const bool blockedTrainerClass = ui_trainerClass->blockSignals(true); ui_trainerClass->clear(); for (int i = 0; i < m_trainer->game()->trainerCount(); ++i) ui_trainerClass->addItem(m_trainer->game()->trainer(i)->name()); ui_trainerClass->blockSignals(blockedTrainerClass); ui_numberFight->setMaximum(m_trainer->game()->rules()->maxFight()); const bool blockedLeadTeamMember = ui_leadTeamMembers->blockSignals(true); ui_leadTeamMembers->availableListWidget()->clear(); ui_leadTeamMembers->selectedListWidget()->clear(); for (int i = 0; i < m_trainer->teamMemberCount(); ++i) { QString speciesName; const MapTrainerTeamMember* teamMember = m_trainer->teamMember(i); const Species* species = m_trainer->game()->species(teamMember->species()); speciesName = species ? species->name() : "(Invalid)"; QListWidgetItem* widgetItem = new QListWidgetItem(QString("%1 level %2 (%3)").arg(speciesName, teamMember->level(), i), ui_leadTeamMembers->availableListWidget()); widgetItem->setData(Qt::UserRole, teamMember->id()); } ui_leadTeamMembers->blockSignals(blockedLeadTeamMember); ui_leadTeamMembers->setButtonsEnabled(); } void MapTrainerUI::Private::resetGui() { ui_name->setText(m_trainer->name()); ui_trainerClass->setCurrentIndex(m_trainer->game()->trainerIndex(m_trainer->trainerClass())); ui_numberFight->setValue(m_trainer->numberFight()); ui_script->setValue(m_trainer->script()); for (int i = 0; i < ui_leadTeamMembers->availableListWidget()->count(); ++i) { QListWidgetItem* widgetItem = ui_leadTeamMembers->availableListWidget()->item(i); if (m_trainer->leadTeamMember(widgetItem->data(Qt::UserRole).toInt())) ui_leadTeamMembers->selectedListWidget()->addItem(ui_leadTeamMembers->availableListWidget()->takeItem(i--)); } for (int i = 0; i < ui_leadTeamMembers->selectedListWidget()->count(); ++i) { QListWidgetItem* widgetItem = ui_leadTeamMembers->selectedListWidget()->item(i); if (!m_trainer->leadTeamMember(widgetItem->data(Qt::UserRole).toInt())) ui_leadTeamMembers->availableListWidget()->addItem(ui_leadTeamMembers->selectedListWidget()->takeItem(i--)); } ui_leadTeamMembers->setButtonsEnabled(); } void MapTrainerUI::Private::nameChanged(const QString& name) { const int cursor = ui_name->cursorPosition(); m_trainer->setName(name); ui_name->setCursorPosition(cursor); } void MapTrainerUI::Private::trainerClassChanged(const int trainerClass) { if (0 <= trainerClass) m_trainer->setTrainerClass(m_trainer->game()->trainer(trainerClass)->id()); } void MapTrainerUI::Private::numberFightChanged(const int numberFight) { m_trainer->setNumberFight(numberFight); } void MapTrainerUI::Private::scriptChanged(const Script& script) { m_trainer->setScript(script); } void MapTrainerUI::Private::leadTeamMemberAdded(QListWidgetItem* item) { m_trainer->setLeadTeamMember(item->data(Qt::UserRole).toInt(), true); } void MapTrainerUI::Private::leadTeamMemberRemoved(QListWidgetItem* item) { m_trainer->setLeadTeamMember(item->data(Qt::UserRole).toInt(), false); }