/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "MapEffectUI.h" #include "MapEffectUI_p.h" // Sigmodr core widget includes #include // Sigmod includes #include #include #include #include // KDE includes #include #include // Qt includes #include using namespace Sigcore; using namespace Sigmod; using namespace Sigmodr::CoreWidgets; using namespace Sigmodr::Widgets; MapEffectUI::MapEffectUI(MapEffect* effect, QWidget* parent) : ObjectUI(effect, parent), d(new Private(new MapEffect(*effect))) { setPrivate(d); } void MapEffectUI::apply() { *qobject_cast(m_object) = *d->m_effect; ObjectUI::apply(); } void MapEffectUI::discard() { *d->m_effect = *qobject_cast(m_object); d->resetGui(); ObjectUI::discard(); } MapEffectUI::Private::Private(MapEffect* effect) : ObjectUIPrivate(effect), m_effect(effect) { } MapEffectUI::Private::~Private() { delete m_effect; } QWidget* MapEffectUI::Private::makeWidgets(ObjectUI* widget) { QWidget *form = openUiFile(":/gui/mapeffect.ui", widget); ui_name = form->findChild("varName"); ui_hasSkin = form->findChild("varHasSkin"); ui_skin = form->findChild("varSkin"); ui_script = form->findChild("varScript"); ui_isGhost = form->findChild("varIsGhost"); connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString))); connect(ui_hasSkin, SIGNAL(toggled(bool)), this, SLOT(hasSkinChanged(bool))); connect(ui_skin, SIGNAL(currentIndexChanged(int)), this, SLOT(skinChanged(int))); connect(ui_script, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(scriptChanged(Sigcore::Script))); connect(ui_isGhost, SIGNAL(toggled(bool)), this, SLOT(isGhostChanged(bool))); ui_skin->setEnabled(0 <= m_effect->skin()); return form; } void MapEffectUI::Private::refreshGui() { const bool blocked = ui_skin->blockSignals(true); ui_skin->clear(); for (int i = 0; i < m_effect->game()->skinCount(); ++i) ui_skin->addItem(m_effect->game()->skin(i)->name()); ui_skin->blockSignals(blocked); ObjectUIPrivate::refreshGui(); } void MapEffectUI::Private::resetGui() { ui_name->setText(m_effect->name()); ui_hasSkin->setChecked(m_effect->skin() == -1); ui_skin->setEnabled(m_effect->skin() != -1); ui_skin->setCurrentIndex(m_effect->game()->skinIndex(m_effect->skin())); ui_script->setValue(m_effect->script()); ui_isGhost->setCheckState(m_effect->isGhost() ? Qt::Checked : Qt::Unchecked); } void MapEffectUI::Private::nameChanged(const QString& name) { const int cursor = ui_name->cursorPosition(); m_effect->setName(name); ui_name->setCursorPosition(cursor); } void MapEffectUI::Private::hasSkinChanged(const bool hasSkin) { ui_skin->setEnabled(hasSkin); if (!hasSkin) m_effect->setSkin(-1); } void MapEffectUI::Private::skinChanged(const int skin) { if (0 <= skin) m_effect->setSkin(m_effect->game()->skin(skin)->id()); } void MapEffectUI::Private::scriptChanged(const Script& script) { m_effect->setScript(script); } void MapEffectUI::Private::isGhostChanged(const bool isGhost) { m_effect->setIsGhost(isGhost); }