/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "CoinListUI.h" #include "CoinListUI_p.h" // Sigmodr core widget includes #include // Sigmod includes #include #include // KDE includes #include using namespace Sigcore; using namespace Sigmod; using namespace Sigmodr::CoreWidgets; using namespace Sigmodr::Widgets; CoinListUI::CoinListUI(CoinList* coinList, QWidget* parent) : ObjectUI(coinList, parent), d(new Private(new CoinList(*coinList))) { setPrivate(d); } void CoinListUI::apply() { *qobject_cast(m_object) = *d->m_coinList; ObjectUI::apply(); } void CoinListUI::discard() { *d->m_coinList = *qobject_cast(m_object); d->resetGui(); ObjectUI::discard(); } CoinListUI::Private::Private(CoinList* coinList) : ObjectUIPrivate(coinList), m_coinList(coinList) { } CoinListUI::Private::~Private() { delete m_coinList; } QWidget* CoinListUI::Private::makeWidgets(ObjectUI* widget) { QWidget *form = openUiFile(":/gui/coinlist.ui", widget); ui_name = form->findChild("varName"); ui_script = form->findChild("varScript"); connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString))); connect(ui_script, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(scriptChanged(Sigcore::Script))); return form; } void CoinListUI::Private::resetGui() { ui_name->setText(m_coinList->name()); ui_script->setValue(m_coinList->script()); } void CoinListUI::Private::nameChanged(const QString& name) { const int cursor = ui_name->cursorPosition(); m_coinList->setName(name); ui_name->setCursorPosition(cursor); } void CoinListUI::Private::scriptChanged(const Script& script) { m_coinList->setScript(script); }