/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "CoinListItemUI.h" #include "CoinListItemUI_p.h" // Sigmod includes #include #include #include #include // KDE includes #include #include // Qt includes #include #include using namespace Sigmod; using namespace Sigmodr::Widgets; CoinListItemUI::CoinListItemUI(CoinListItem* item, QWidget* parent) : ObjectUI(item, parent), d(new Private(new CoinListItem(*item))) { setPrivate(d); } void CoinListItemUI::apply() { *qobject_cast(m_object) = *d->m_item; ObjectUI::apply(); } void CoinListItemUI::discard() { *d->m_item = *qobject_cast(m_object); d->resetGui(); ObjectUI::discard(); } CoinListItemUI::Private::Private(CoinListItem* item) : ObjectUIPrivate(item), m_item(item) { } CoinListItemUI::Private::~Private() { delete m_item; } QWidget* CoinListItemUI::Private::makeWidgets(ObjectUI* widget) { QWidget *form = openUiFile(":/gui/coinlistitem.ui", widget); QRadioButton* item = form->findChild("varItem"); QRadioButton* species = form->findChild("varSpecies"); ui_object = form->findChild("varObject"); ui_cost = form->findChild("varCost"); ui_type = new QButtonGroup(widget); ui_type->addButton(item, CoinListItem::Item); ui_type->addButton(species, CoinListItem::Species); connect(ui_type, SIGNAL(buttonClicked(int)), this, SLOT(typeChanged(int))); connect(ui_object, SIGNAL(currentIndexChanged(int)), this, SLOT(objectChanged(int))); connect(ui_cost, SIGNAL(valueChanged(int)), this, SLOT(costChanged(int))); return form; } void CoinListItemUI::Private::resetGui() { ui_type->button(m_item->type())->setChecked(true); if (m_item->type() == CoinListItem::Item) ui_object->setCurrentIndex(m_item->game()->itemIndex(m_item->object())); else ui_object->setCurrentIndex(m_item->game()->speciesIndex(m_item->object())); ui_cost->setValue(m_item->cost()); } void CoinListItemUI::Private::typeChanged(const int type) { m_item->setType(static_cast(type)); const bool blocked = ui_object->blockSignals(true); ui_object->clear(); if (m_item->type() == CoinListItem::Item) { for (int i = 0; i < m_item->game()->itemCount(); ++i) ui_object->addItem(m_item->game()->item(i)->name()); } else { for (int i = 0; i < m_item->game()->speciesCount(); ++i) ui_object->addItem(m_item->game()->species(i)->name()); } ui_object->blockSignals(blocked); } void CoinListItemUI::Private::objectChanged(const int object) { if (0 <= object) { if (m_item->type() == CoinListItem::Item) m_item->setObject(m_item->game()->item(object)->id()); else m_item->setObject(m_item->game()->species(object)->id()); } } void CoinListItemUI::Private::costChanged(const int cost) { m_item->setCost(cost); }