/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "BadgeUI.h" // Sigmodr core widget includes #include #include // Sigmod includes #include #include #include #include // KDE includes #include #include #include // Qt includes #include #include #include #include #include #include using namespace Sigcore; using namespace Sigmod; using namespace Sigmodr::CoreWidgets; using namespace Sigmodr::Widgets; BadgeUI::BadgeUI(Badge* badge, QWidget* parent) : ObjectUI(parent) { setObjects(badge, new Badge(*badge)); } void BadgeUI::initGui() { QFile file(":/gui/badge.ui"); file.open(QFile::ReadOnly); QWidget *formWidget = QUiLoader().load(&file, this); file.close(); ui_name = formWidget->findChild("varName"); ui_obey= formWidget->findChild("varObey"); ui_face = formWidget->findChild("varFace"); ui_badge = formWidget->findChild("varBadge"); ui_stat = formWidget->findChild("varStat"); ui_statMultiplier = formWidget->findChild("varStatMultiplier"); connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString))); connect(ui_obey, SIGNAL(valueChanged(int)), this, SLOT(obeyChanged(int))); connect(ui_face, SIGNAL(currentIndexChanged(int)), this, SLOT(faceChanged(int))); connect(ui_badge, SIGNAL(currentIndexChanged(int)), this, SLOT(badgeChanged(int))); connect(ui_stat, SIGNAL(currentCellChanged(int,int,int,int)), this, SLOT(statChanged(int))); connect(ui_statMultiplier, SIGNAL(valueChanged(Sigcore::Fraction)), this, SLOT(statMultiplierChanged(Sigcore::Fraction))); QVBoxLayout* layout = new QVBoxLayout; layout->addWidget(formWidget); setLayout(layout); ui_stat->horizontalHeader()->setResizeMode(QHeaderView::Stretch); } void BadgeUI::refreshGui() { int maxHeight = 0; int maxWidth = 0; ui_obey->setMaximum(game()->rules()->maxLevel()); const bool blockedFace = ui_face->blockSignals(true); const bool blockedBadge = ui_badge->blockSignals(true); ui_face->clear(); ui_badge->clear(); for (int i = 0; i < game()->spriteCount(); ++i) { const Sprite* sprite = game()->sprite(i); QPixmap icon; icon.loadFromData(sprite->sprite()); maxHeight = qMax(maxHeight, icon.height()); maxWidth = qMax(maxWidth, icon.width()); ui_face->addItem(icon, sprite->name()); ui_badge->addItem(icon, sprite->name()); } ui_face->blockSignals(blockedFace); ui_badge->blockSignals(blockedBadge); const QSize maxSize(maxWidth, maxHeight); ui_face->setIconSize(maxSize); ui_badge->setIconSize(maxSize); const bool isSplit = game()->rules()->specialSplit(); ui_stat->clear(); ui_stat->setRowCount((isSplit ? ST_SpecialDefense : ST_Special) - ST_Attack + 1); ui_stat->setVerticalHeaderLabels((isSplit ? StatGSCStr : StatRBYStr).mid(ST_Attack, (isSplit ? ST_SpecialDefense : ST_Special) - ST_Attack + 1)); ui_stat->setColumnCount(1); ui_stat->setHorizontalHeaderLabels(QStringList() << "Multiplier"); ui_stat->verticalHeaderItem(ST_Attack - ST_Attack)->setData(Qt::UserRole, QVariant::fromValue(ST_Attack)); ui_stat->verticalHeaderItem(ST_Defense - ST_Attack)->setData(Qt::UserRole, QVariant::fromValue(ST_Defense)); ui_stat->verticalHeaderItem(ST_Speed - ST_Attack)->setData(Qt::UserRole, QVariant::fromValue(ST_Speed)); if (isSplit) { ui_stat->verticalHeaderItem(ST_SpecialAttack - ST_Attack)->setData(Qt::UserRole, QVariant::fromValue(ST_SpecialAttack)); ui_stat->verticalHeaderItem(ST_SpecialDefense - ST_Attack)->setData(Qt::UserRole, QVariant::fromValue(ST_SpecialDefense)); } else ui_stat->verticalHeaderItem(ST_Special - ST_Attack)->setData(Qt::UserRole, QVariant::fromValue(ST_Special)); QTableWidgetItem* item = new QTableWidgetItem; item->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled); ui_stat->setItem(ST_Attack - ST_Attack, 0, item); ui_stat->setCurrentItem(item); item = new QTableWidgetItem; item->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled); ui_stat->setItem(ST_Defense- ST_Attack, 0, item); item = new QTableWidgetItem; item->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled); ui_stat->setItem(ST_Speed - ST_Attack, 0, item); if (isSplit) { item = new QTableWidgetItem; item->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled); ui_stat->setItem(ST_SpecialAttack - ST_Attack, 0, item); item = new QTableWidgetItem; item->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled); ui_stat->setItem(ST_SpecialDefense - ST_Attack, 0, item); } else { item = new QTableWidgetItem; item->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEnabled); ui_stat->setItem(ST_Special - ST_Attack, 0, item); } } void BadgeUI::setGui() { ui_name->setText(qobject_cast(modified())->name()); ui_obey->setValue(qobject_cast(modified())->obey()); ui_face->setCurrentIndex(game()->spriteIndex(qobject_cast(modified())->face())); ui_badge->setCurrentIndex(game()->spriteIndex(qobject_cast(modified())->badge())); ui_stat->item(ST_Attack - ST_Attack, 0)->setData(Qt::DisplayRole, QString::number(qobject_cast(modified())->stat(ST_Attack), 'g', 7)); ui_stat->item(ST_Defense - ST_Attack, 0)->setData(Qt::DisplayRole, QString::number(qobject_cast(modified())->stat(ST_Defense), 'g', 7)); ui_stat->item(ST_Speed - ST_Attack, 0)->setData(Qt::DisplayRole, QString::number(qobject_cast(modified())->stat(ST_Speed), 'g', 7)); if (game()->rules()->specialSplit()) { ui_stat->item(ST_SpecialAttack - ST_Attack, 0)->setData(Qt::DisplayRole, QString::number(qobject_cast(modified())->stat(ST_SpecialAttack), 'g', 7)); ui_stat->item(ST_SpecialDefense - ST_Attack, 0)->setData(Qt::DisplayRole, QString::number(qobject_cast(modified())->stat(ST_SpecialDefense), 'g', 7)); } else ui_stat->item(ST_Special - ST_Attack, 0)->setData(Qt::DisplayRole, QString::number(qobject_cast(modified())->stat(ST_Special), 'g', 7)); ui_statMultiplier->setValue(qobject_cast(modified())->stat(ui_stat->verticalHeaderItem(ui_stat->currentRow())->data(Qt::UserRole).value())); } void BadgeUI::apply() { *qobject_cast(original()) = *qobject_cast(modified()); emit(changed(false)); } void BadgeUI::discard() { *qobject_cast(modified()) = *qobject_cast(original()); setGui(); emit(changed(false)); } void BadgeUI::nameChanged(const QString& name) { const int cursor = ui_name->cursorPosition(); qobject_cast(modified())->setName(name); ui_name->setCursorPosition(cursor); } void BadgeUI::obeyChanged(const int obey) { qobject_cast(modified())->setObey(obey); } void BadgeUI::faceChanged(const int face) { if (0 <= face) qobject_cast(modified())->setFace(game()->sprite(face)->id()); } void BadgeUI::badgeChanged(const int badge) { if (0 <= badge) qobject_cast(modified())->setBadge(game()->sprite(badge)->id()); } void BadgeUI::statChanged(const int row) { ui_statMultiplier->setValue(qobject_cast(modified())->stat(ui_stat->verticalHeaderItem(row)->data(Qt::UserRole).value())); } void BadgeUI::statMultiplierChanged(const Fraction& multiplier) { qobject_cast(modified())->setStat(ui_stat->verticalHeaderItem(ui_stat->currentRow())->data(Qt::UserRole).value(), multiplier); }