/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "AbilityUI.h" // Sigmodr widget includes #include "ScriptWidget.h" // Sigmod includes #include // KDE includes #include #include // Qt includes #include #include Sigmodr::Widgets::AbilityUI::AbilityUI(Sigmod::Ability* ability, QWidget* parent) : ObjectUI(parent) { setObjects(ability, new Sigmod::Ability(*ability)); } void Sigmodr::Widgets::AbilityUI::initGui() { QFile file(":/gui/ability.ui"); file.open(QFile::ReadOnly); QWidget *formWidget = QUiLoader().load(&file, this); file.close(); ui_name = formWidget->findChild("varName"); ui_priority = formWidget->findChild("varPriority"); ui_description = formWidget->findChild("varDescription"); ui_battleScript = formWidget->findChild("varBattleScript"); ui_worldScript = formWidget->findChild("varWorldScript"); ui_priorityScript = formWidget->findChild("varPriorityScript"); connect(ui_name, SIGNAL(textChanged(QString)), this, SLOT(nameChanged(QString))); connect(ui_priority, SIGNAL(valueChanged(int)), this, SLOT(priorityChanged(int))); connect(ui_description, SIGNAL(Changed(QString)), this, SLOT(descriptionChanged(QString))); connect(ui_battleScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(battleScriptChanged(Sigcore::Script))); connect(ui_worldScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(worldScriptChanged(Sigcore::Script))); connect(ui_priorityScript, SIGNAL(valueChanged(Sigcore::Script)), this, SLOT(priorityScriptChanged(Sigcore::Script))); } void Sigmodr::Widgets::AbilityUI::setGui() { ui_name->setText(qobject_cast(modified())->name()); ui_priority->setValue(qobject_cast(modified())->priority()); ui_description->setText(qobject_cast(modified())->description()); ui_battleScript->setValue(qobject_cast(modified())->battleScript()); ui_worldScript->setValue(qobject_cast(modified())->worldScript()); ui_priorityScript->setValue(qobject_cast(modified())->priorityScript()); } void Sigmodr::Widgets::AbilityUI::apply() { *qobject_cast(original()) = *qobject_cast(modified()); emit(changed(false)); } void Sigmodr::Widgets::AbilityUI::discard() { *qobject_cast(modified()) = *qobject_cast(original()); setGui(); emit(changed(false)); } void Sigmodr::Widgets::AbilityUI::nameChanged(const QString& name) { const int cursor = ui_name->cursorPosition(); qobject_cast(modified())->setName(name); ui_name->setCursorPosition(cursor); } void Sigmodr::Widgets::AbilityUI::priorityChanged(const int priority) { qobject_cast(modified())->setPriority(priority); } void Sigmodr::Widgets::AbilityUI::descriptionChanged(const QString& description) { const int cursor = ui_description->cursorPosition(); qobject_cast(modified())->setDescription(description); ui_description->setCursorPosition(cursor); } void Sigmodr::Widgets::AbilityUI::battleScriptChanged(const Sigcore::Script& battleScript) { qobject_cast(modified())->setBattleScript(battleScript); } void Sigmodr::Widgets::AbilityUI::worldScriptChanged(const Sigcore::Script& worldScript) { qobject_cast(modified())->setWorldScript(worldScript); } void Sigmodr::Widgets::AbilityUI::priorityScriptChanged(const Sigcore::Script& priorityScript) { qobject_cast(modified())->setPriorityScript(priorityScript); }