/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "RootModel.h" // Sigmodr tree includes #include "GameModel.h" // Sigmod includes #include using namespace Sigmod; using namespace Sigmodr::Tree; RootModel::RootModel() : GroupModel(NULL, NULL) { } bool RootModel::setData(const QVariant& value, int role) { Q_UNUSED(value) Q_UNUSED(role) return false; } void RootModel::addGame(Game* game) { addChild(new GameModel(this, game)); } void RootModel::deleteGame(const Game* game) { for (int i = 0; i < m_objects.size(); ++i) { if (m_objects[i]->object() == game) { delete m_objects[i]; m_objects.removeAt(i); break; } } } QString RootModel::types() const { return "Sigmod"; } void RootModel::addObject(Object* object) { Q_UNUSED(object) } void RootModel::deleteObject(BaseModel* model) { Q_UNUSED(model) }