formRules If checked, there can be male and female counterparts of species If checked, there can be male and female counterparts of species If checked, there can be male and female counterparts of species int Genders true If checked, breeding will be allowed If checked, breeding will be allowed If checked, breeding will be allowed Breeding Flags If checked, critical hit chances will be determined by Generation II and newer methods If checked, critical hit chances will be determined by Generation II and newer methods If checked, critical hit chances will be determined by Generation II and newer methods Critical Domains If checked, the player will be able to switch after knocking an enemy out If checked, the player will be able to switch after knocking an enemy out If checked, the player will be able to switch after knocking an enemy out Switch Style If checked, battle rounds will use strict ordering due to speed, otherwise the speed will fill a "ready" bar If checked, battle rounds will use strict ordering due to speed, otherwise the speed will fill a "ready" bar If checked, battle rounds will use strict ordering due to speed, otherwise the speed will fill a "ready" bar Use Turns If checked, the "ready" bar will pause when a player is being asked for an action If checked, the "ready" bar will pause when a player is being asked for an action If checked, the "ready" bar will pause when a player is being asked for an action Paused ATB Split Special true If checked, the special stat will be split into separate attack and defense stats If checked, the special stat will be split into separate attack and defense stats If checked, the special stat will be split into separate attack and defense stats If checked, the each special stat will have their own DV If checked, the each special stat will have their own DV If checked, the each special stat will have their own DV Split Special DV Effort Values true If checked, stats will have effort values If checked, stats will have effort values If checked, stats will have effort values Max EV The maximum amount of effort values allowed The maximum amount of effort values allowed The maximum amount of effort values allowed 0 Max EV Per Stat The maximum amount of effort values allowed for a single stat The maximum amount of effort values allowed for a single stat The maximum amount of effort values allowed for a single stat 0 Storage Computer storage values Computer storage values Computer storage values Boxes How many boxes on the computer will be available How many boxes on the computer will be available How many boxes on the computer will be available 0 Box Size How large each box is How large each box is How large each box is 1 Arena Limits in the battle arena Limits in the battle arena Limits in the battle arena Team The size of the largest party possible The size of the largest party possible The size of the largest party possible 1 Fighters Maximum amount of team members active at one time per side Maximum amount of team members active at one time per side Maximum amount of team members active at one time per side 1 Teams Maximum amount of trainers allowed in a battle Maximum amount of trainers allowed in a battle Maximum amount of trainers allowed in a battle 2 Max Total Weight Maximum amount of weight that can be carried by the player Maximum amount of weight that can be carried by the player Maximum amount of weight that can be carried by the player -1 General Limits for various aspects of the game Limits for various aspects of the game Limits for various aspects of the game Moves Maximum amount of knowable moves Maximum amount of knowable moves Maximum amount of knowable moves 1 Level Maximum level allowed Maximum level allowed Maximum level allowed 1 Held Items How many items can be held at once How many items can be held at once How many items can be held at once 0 Natures The maximum amount of natures allowed at once The maximum amount of natures allowed at once The maximum amount of natures allowed at once 0 Abilities The maximum amount of abilities allowed at once The maximum amount of abilities allowed at once The maximum amount of abilities allowed at once 0 Modifier Stages The maximum stage that stats can be modified to The maximum stage that stats can be modified to The maximum stage that stats can be modified to 0 Money Maximum amount of money allowed Maximum amount of money allowed Maximum amount of money allowed 0 Qt::Vertical 0 1 KComboBox QComboBox
KComboBox
KIntNumInput QWidget
KIntNumInput