&Ben.Boeckel;
&Ben.Boeckel.mail;
2009-08-08
Rules
Description
The rules for a &sigmod; set limits on the values within the engine. These
values include how many items may be stored in the computer and carried by the
player, how much storage for creatures there are on the computer, the maximum
number of creatures on a team, and ther similar values. These are importatnt to
set early since many other values may become invalid if the limits change.
Values
Rules widget
Rules widget
Here is a list of the values and their description:
Genders
If checked, male and female versions of creatures may be distinguished
from each other.
Breeding
If enabled, creatures will be able to generate an offspring with stats and
moves determined from its parents. This flag only matters if creatures can have
genders. For more information on how breeding works, see the Section on
breeding.
Critical
domains
If enabled, critical hits will be based upon a random number being within
a certain range based upon the circumstances. If not, the creature's speed
will be used to determine the range.
Split special
If enabled, the special stat will be split into physical and elemental
stats.
Split special DV
If enabled, the base gene
for the physical and elemental
special stats will be different. If not, one gene will control both stats. This
flag only matters if the special stat is split at all.
Max total effort
values
This value sets a limit on the number of effort values a single creature
can have at once distributed over all of its stats. Without effort values,
stat experience will be
used instead. It may be set to “unlimited”.
Max effort values per stat
This value sets a limit on the number of effort values that may go
towards a single stat. It may be set to “unlimited”.
Storage boxes
This value represents how many storage boxes for creatures there are in
the game. Other than the player's team, this is the only place where
specific creatures are stored. It may be set to “unlimited”.
Box size
This value represents how many creatures can be stored in each storage
box. It may be set to “unlimited”.
Max party size
This value represents how many creatures a player may carry with them at
one time. Only creatures which are with the player may battle for the
player.
Max fight
This value represents the maximum number of creatures that may fight at
one time for a player in a battle. Individual battles may have fewer than this
amount.
Max players
This value represents the maximum number of players that may participate
in a battle at one time. Individual battles may have fewer than this
amount.
Max total weight
This value represents the maximum weight in items that can be carried at
one time by the player. It may be set to “unlimited”.
Max moves
This value represents the maximum number of moves each creature can know
at one time.
Max level
This value represents the maximum level that a creature can attain.
Max held items
This value represents the maximum number of items that a creature may
hold. It may be set to “unlimited”.
Max natures
This value represents the maximum number of natures that a creature may
have. It may be set to “unlimited”.
Max abilities
This value represents the maximum number of abilities that a creature may
have. It may be set to “unlimited”.
Max stages
This value represents the maximum number of stages a stat may be modified
while in battle. Each positive stage is an extra 50% boost to the stat. The
negative stage multiplier is the inverse of the positive stage multiplier. It
may be set to “unlimited”.
Max money
This value represents the maximum amount of money the player can carry at
one time. It may be set to “unlimited”.