/* * Copyright 2008 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef SIGMODR_ABILITYUI #define SIGMODR_ABILITYUI // Sigmodr includes #include "ObjectUI.h" // Form include #include "ui_ability.h" // Forward declarations namespace Sigmod { class Ability; } namespace Sigmodr { class AbilityUI : public ObjectUI, private Ui::formAbility { Q_OBJECT public: AbilityUI(Sigmod::Ability* ability, QWidget* parent); ~AbilityUI(); public slots: void apply(); void discard(); protected slots: void on_varName_textChanged(const QString& name); void on_varPriority_valueChanged(const int priority); void on_varDescription_textChanged(const QString& description); void on_varBattleScript_valueChanged(const Sigcore::Script& battleScript); void on_varWorldScript_valueChanged(const Sigcore::Script& worldScript); void on_varPriorityScript_valueChanged(const Sigcore::Script& priorityScript); private slots: void setGui(); }; } #endif