/* * Copyright 2008 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "AbilityUI.h" // Sigmod includes #include "../sigmod/Ability.h" Sigmodr::AbilityUI::AbilityUI(Sigmod::Ability* ability, QWidget* parent) : ObjectUI(parent) { setupUi(this); setObjects(ability, new Sigmod::Ability(*ability)); } Sigmodr::AbilityUI::~AbilityUI() { } void Sigmodr::AbilityUI::setGui() { varName->setText(qobject_cast(modified())->name()); varPriority->setValue(qobject_cast(modified())->priority()); varDescription->setText(qobject_cast(modified())->description()); varBattleScript->setValue(qobject_cast(modified())->battleScript()); varWorldScript->setValue(qobject_cast(modified())->worldScript()); varPriorityScript->setValue(qobject_cast(modified())->priorityScript()); } void Sigmodr::AbilityUI::apply() { *qobject_cast(original()) = *qobject_cast(modified()); emit(changed(false)); } void Sigmodr::AbilityUI::discard() { *qobject_cast(modified()) = *qobject_cast(original()); setGui(); emit(changed(false)); } void Sigmodr::AbilityUI::on_varName_textChanged(const QString& name) { const int cursor = varName->cursorPosition(); qobject_cast(modified())->setName(name); varName->setCursorPosition(cursor); } void Sigmodr::AbilityUI::on_varPriority_valueChanged(const int priority) { qobject_cast(modified())->setPriority(priority); } void Sigmodr::AbilityUI::on_varDescription_textChanged(const QString& description) { qobject_cast(modified())->setDescription(description); } void Sigmodr::AbilityUI::on_varBattleScript_valueChanged(const Sigcore::Script& battleScript) { qobject_cast(modified())->setBattleScript(battleScript); } void Sigmodr::AbilityUI::on_varWorldScript_valueChanged(const Sigcore::Script& worldScript) { qobject_cast(modified())->setWorldScript(worldScript); } void Sigmodr::AbilityUI::on_varPriorityScript_valueChanged(const Sigcore::Script& priorityScript) { qobject_cast(modified())->setPriorityScript(priorityScript); }