/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** * \file sigmod/Weather.h */ #ifndef SIGMOD_WEATHER #define SIGMOD_WEATHER // Sigcore includes #include // Sigmod includes #include "Object.h" namespace Sigmod { // Forward declarations class Game; /** * \class Sigmod::Weather Weather.h sigmod/Weather.h * \brief Weathers can be used to add additional arena-wide effects in battle. * * Weathers can change the status of the arena with effects such as rain, snow, or sand. */ class SIGMOD_EXPORT Weather : public Object { Q_OBJECT public: /** * Copy constructor. * * \param weather The weather to copy. */ Weather(const Weather& weather); /** * Create a new weather belonging to \p parent and id \p id. * * \param parent The parent of the weather. * \param id The id number for the weather. */ Weather(const Game* parent, const int id); /** * Data copy constructor. Copies the data from \p weather as a child of \p parent with id \p id. * * \param weather The weather to copy the data from. * \param parent The parent of the weather. * \param id The id number for the weather. */ Weather(const Weather& weather, const Game* parent, const int id); /** * XML data constructor. * * \param xml The XML structure to extract the data from. * \param parent The parent of the weather. * \param id The id number for the weather. */ Weather(const QDomElement& xml, const Game* parent, const int id = -1); /** * Check to make sure the weather's values are valid. * \note This does not check the script for validity. */ void validate(); /** * Load data from XML. * * \param xml The XML structure to extract data from. */ void load(const QDomElement& xml); /** * Get the data for the weather in XML format. * * \return The XML structure representing the weather. */ QDomElement save() const; /** * Sets the name of the weather. * * \param name The name of the weather. */ void setName(const QString& name); /** * Sets the script for the weather. What the weather does is defined by this script. * The following objects are available to the script: * * - \b weather -- The \link Sigscript::WeatherWrapper weather \endlink being used. * - \b owner -- The \link Sigencore::TeamMember team member \endlink which started the weather. * - \b player -- The \link Sigencore::Player player \endlink which owns \b owner. * - \b sigmod -- The \link Sigscript::SigmodWrapper wrapper \endlink for the \link Sigmod sigmod \endlink in use. * - \b arena -- The \link Sigencore::Arena arena \endlink the weather is being used in. * * \param script The script for the weather. */ void setScript(const Sigcore::Script& script); /** * \sa setName * * \return The name of the weather. */ QString name() const; /** * \sa setScript * * \return The script for the weather. */ Sigcore::Script script() const; bool nameCheck(const QString& name) const; bool scriptCheck(const Sigcore::Script& script) const; Weather& operator=(const Weather& rhs); private: QString m_name; Sigcore::Script m_script; }; } #endif