/* * Copyright 2007-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** * \file sigmod/Store.h */ #ifndef SIGMOD_STORE #define SIGMOD_STORE // Sigmod includes #include "Object.h" // Qt includes #include namespace Sigmod { // Forward declarations class Game; /** * \class Sigmod::Store Store.h sigmod/Store.h * \brief Class describing a store. * * Stores are places where items can be purchased from. */ class SIGMOD_EXPORT Store : public Object { Q_OBJECT public: /** * Copy constructor. * * \param store The store to copy. */ Store(const Store& store); /** * Create a new store belonging to \p parent and id \p id. * * \param parent The parent of the store. * \param id The id number for the store. */ Store(const Game* parent, const int id); /** * Data copy constructor. Copies the data from \p store as a child of \p parent with id \p id. * * \param store The store to copy the data from. * \param parent The parent of the store. * \param id The id number for the store. */ Store(const Store& store, const Game* parent, const int id); /** * XML data constructor. * * \param xml The XML structure to extract the data from. * \param parent The parent of the store. * \param id The id number for the store. */ Store(const QDomElement& xml, const Game* parent, const int id = -1); /** * Check to make sure the store's values are valid. */ void validate(); /** * Load data from XML. * * \param xml The XML structure to extract data from. */ void load(const QDomElement& xml); /** * Get the data for the store in XML format. * * \return The XML structure representing the store. */ QDomElement save() const; /** * Sets the name of the store. It is only used internally. * * \param name The name of the store. */ void setName(const QString& name); /** * Sets the state of an item in the store's item list. * * \param item The id of the item to set. * \param state If \p true, the item can be bought, otherwise, disable it. */ void setItem(const int item, const bool state); /** * \sa setName * * \return The name of the store. */ QString name() const; /** * \sa setItem * * \param item The id of the item to check for. * \return Whether the item can be cought at the store or not. */ bool item(const int item) const; /** * \sa setItem * * \return The list of ids of items that can be cought at the store. */ QList item() const; bool nameCheck(const QString& name) const; bool itemCheck(const int item) const; Store& operator=(const Store& rhs); private: void clear(); QString m_name; QList m_item; }; } #endif