/* * Copyright 2008 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef SIGMOD_STATUS #define SIGMOD_STATUS // Sigcore includes #include "../sigcore/Script.h" // Sigmod includes #include "Object.h" namespace Sigmod { // Forward declarations class Sigmod; class SIGMOD_EXPORT Status : public Object { Q_OBJECT public: Status(const Status& status); Status(const Sigmod* parent, const int id); Status(const Status& status, const Sigmod* parent, const int id); Status(const QDomElement& xml, const Sigmod* parent, const int id = -1); ~Status(); void validate(); void load(const QDomElement& xml); QDomElement save() const; void setName(const QString& name); void setBattleScript(const Sigcore::Script& battleScript); void setWorldScript(const Sigcore::Script& worldScript); QString name() const; Sigcore::Script battleScript() const; Sigcore::Script worldScript() const; bool nameCheck(const QString& name) const; bool battleScriptCheck(const Sigcore::Script& battleScript) const; bool worldScriptCheck(const Sigcore::Script& worldScript) const; Status& operator=(const Status& rhs); private: QString m_name; Sigcore::Script m_battleScript; Sigcore::Script m_worldScript; }; } #endif