/* * Copyright 2008 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "Status.h" // Sigmod includes #include "Macros.h" #include "Sigmod.h" Sigmod::Status::Status(const Status& status) : Object(status.parent(), status.id()) { *this = status; } Sigmod::Status::Status(const Sigmod* parent, const int id) : Object(parent, id), m_name(""), m_battleScript("", ""), m_worldScript("", "") { } Sigmod::Status::Status(const Status& status, const Sigmod* parent, const int id) : Object(parent, id) { *this = status; } Sigmod::Status::Status(const QDomElement& xml, const Sigmod* parent, const int id) : Object(parent, id) { LOAD_ID(); load(xml); } Sigmod::Status::~Status() { } void Sigmod::Status::validate() { TEST_BEGIN(); if (m_name.isEmpty()) emit(error("Name is empty")); TEST_END(); } void Sigmod::Status::load(const QDomElement& xml) { LOAD_BEGIN(); LOAD(name); LOAD(battleScript); LOAD(worldScript); } QDomElement Sigmod::Status::save() const { SAVE_CREATE(); SAVE(name); SAVE(battleScript); SAVE(worldScript); return xml; } void Sigmod::Status::setName(const QString& name) { CHECK(name); } void Sigmod::Status::setBattleScript(const Sigcore::Script& battleScript) { CHECK(battleScript); } void Sigmod::Status::setWorldScript(const Sigcore::Script& worldScript) { CHECK(worldScript); } QString Sigmod::Status::name() const { return m_name; } Sigcore::Script Sigmod::Status::battleScript() const { return m_battleScript; } Sigcore::Script Sigmod::Status::worldScript() const { return m_worldScript; } Sigmod::Status& Sigmod::Status::operator=(const Status& rhs) { if (this == &rhs) return *this; COPY(name); COPY(battleScript); COPY(worldScript); return *this; }