/* * Copyright 2007-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** * \file sigmod/Sprite.h */ #ifndef SIGMOD_SPRITE #define SIGMOD_SPRITE // Sigmod includes #include "Object.h" // Qt includes #include namespace Sigmod { // Forward declarations class Game; /** * \class Sigmod::Sprite Sprite.h sigmod/Sprite.h * \brief Class for holding an image. * * This class is used to hold an image and give it a name for easy reference. */ class SIGMOD_EXPORT Sprite : public Object { Q_OBJECT public: /** * Copy constructor. * * \param sprite The sprite to copy. */ Sprite(const Sprite& sprite); /** * Create a new sprite belonging to \p parent and id \p id. * * \param parent The parent of the sprite. * \param id The id number for the sprite. */ Sprite(const Game* parent, const int id); /** * Data copy constructor. Copies the data from \p sprite as a child of \p parent with id \p id. * * \param sprite The sprite to copy the data from. * \param parent The parent of the sprite. * \param id The id number for the sprite. */ Sprite(const Sprite& sprite, const Game* parent, const int id); /** * XML data constructor. * * \param xml The XML structure to extract the data from. * \param parent The parent of the sprite. * \param id The id number for the sprite. */ Sprite(const QDomElement& xml, const Game* parent, const int id = -1); /** * Check to make sure the sprite's values are valid. */ void validate(); /** * Load data from XML. * * \param xml The XML structure to extract data from. */ void load(const QDomElement& xml); /** * Get the data for the ability in XML format. * * \return The XML structure representing the sprite. */ QDomElement save() const; /** * Sets the name of the sprite. This is only used internally. * * \param name The name of the sprite. */ void setName(const QString& name); /** * Sets the data for the sprite. When stored, it will be base64 encoded to ensure that no * non-printable characters appear in the sigmod file. * * \param sprite The data for the sprite. */ void setSprite(const QByteArray& sprite); /** * \sa setName * * \return The name of the skin. */ QString name() const; /** * \sa setSprite * * \return The data for the sprite. */ QByteArray sprite() const; bool nameCheck(const QString& name) const; bool spriteCheck(const QByteArray& sprite) const; Sprite& operator=(const Sprite& rhs); private: QString m_name; QByteArray m_sprite; }; } #endif