/* * Copyright 2007-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** * \file sigmod/Sprite.cpp */ // Header include #include "Sprite.h" // Sigmod includes #include "Game.h" #include "Macros.h" using namespace Sigmod; Sprite::Sprite(const Sprite& sprite) : Object(sprite.parent(), sprite.id()) { *this = sprite; } Sprite::Sprite(const Game* parent, const int id) : Object(parent, id), m_name(""), m_sprite() { } Sprite::Sprite(const Sprite& sprite, const Game* parent, const int id) : Object(parent, id) { *this = sprite; } Sprite::Sprite(const QDomElement& xml, const Game* parent, const int id) : Object(parent, id) { LOAD_ID(); load(xml); } void Sprite::validate() { TEST_BEGIN(); if (m_name.isEmpty()) emit(error("Name is empty")); if (m_sprite.isEmpty()) emit(error("Sprite is empty")); TEST_END(); } void Sprite::load(const QDomElement& xml) { LOAD_BEGIN(); LOAD(name); LOAD(sprite); } QDomElement Sprite::save() const { SAVE_CREATE(); SAVE(name); SAVE(sprite); return xml; } SETTER(Sprite, QString&, Name, name) SETTER(Sprite, QByteArray&, Sprite, sprite) GETTER(Sprite, QString, name) GETTER(Sprite, QByteArray, sprite) CHECK(Sprite, QString&, name) CHECK(Sprite, QByteArray&, sprite) Sprite& Sprite::operator=(const Sprite& rhs) { if (this == &rhs) return *this; COPY(name); COPY(sprite); return *this; }