/* * Copyright 2007-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** * \file sigmod/Sound.h */ #ifndef SIGMOD_SOUND #define SIGMOD_SOUND // Sigmod includes #include "Object.h" // Qt includes #include #include #include namespace Sigmod { // Forward declarations class Game; /** * \class Sigmod::Sound Sound.h sigmod/Sound.h * \brief Class describing a sound. * * Any sound in the sigmod must be declared as an instance of this class. * Sounds can be effects (can make as many as desired, but stop once done * playing) or music (can only have one instance and loops by default). */ class SIGMOD_EXPORT Sound : public Object { Q_OBJECT Q_ENUMS(Type) public: /** * \enum Type * \brief The type of the sound stored. */ enum Type { SoundEffect = 0, Music = 1 }; /** * \var TypeStr * String values for the types of sound. */ static const QStringList TypeStr; /** * Copy constructor. * * \param sound The sound to copy. */ Sound(const Sound& sound); /** * Create a new sound belonging to \p parent and id \p id. * * \param parent The parent of the sound. * \param id The id number for the sound. */ Sound(const Game* parent, const int id); /** * Data copy constructor. Copies the data from \p sound as a child of \p parent with id \p id. * * \param sound The sound to copy the data from. * \param parent The parent of the sound. * \param id The id number for the sound. */ Sound(const Sound& sound, const Game* parent, const int id); /** * XML data constructor. * * \param xml The XML structure to extract the data from. * \param parent The parent of the sound. * \param id The id number for the sound. */ Sound(const QDomElement& xml, const Game* parent, const int id = -1); /** * Check to make sure the sound's values are valid. */ void validate(); /** * Load data from XML. * * \param xml The XML structure to extract data from. */ void load(const QDomElement& xml); /** * Get the data for the sound in XML format. * * \return The XML structure representing the sound. */ QDomElement save() const; /** * Sets the name of the sound. This is only used internally. * * \param name The name of the sound. */ void setName(const QString& name); /** * Sets the type of the sound. * * \param type The type of the sound. */ void setType(const Type type); /** * Sets the data for the sound. Any formats supported by \link http://phonon.kde.org/ Phonon \endlink * are supported here. * * \param data The data for the sound. */ void setData(const QByteArray& data); /** * \sa setName * * \return The name of the sound. */ QString name() const; /** * \sa setType * * \return The type of sound. */ Type type() const; /** * \sa setData * * \return The data for the sound. */ QByteArray data() const; bool nameCheck(const QString& name) const; bool typeCheck(const Type type) const; bool dataCheck(const QByteArray& data) const; Sound& operator=(const Sound& rhs); private: QString m_name; Type m_type; QByteArray m_data; }; } Q_DECLARE_METATYPE(Sigmod::Sound::Type) #endif