/* * Copyright 2007-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** * \file sigmod/Sound.cpp */ // Header include #include "Sound.h" // Sigmod includes #include "Game.h" #include "Macros.h" using namespace Sigmod; const QStringList Sound::TypeStr = QStringList() << "Sound Effect" << "Music"; Sound::Sound(const Sound& sound) : Object(sound.parent(), sound.id()) { *this = sound; } Sound::Sound(const Game* parent, const int id) : Object(parent, id), m_name(""), m_type(SoundEffect), m_data() { } Sound::Sound(const Sound& sound, const Game* parent, const int id) : Object(parent, id) { *this = sound; } Sound::Sound(const QDomElement& xml, const Game* parent, const int id) : Object(parent, id) { LOAD_ID(); load(xml); } void Sound::validate() { TEST_BEGIN(); if (m_name.isEmpty()) emit(error("Name is empty")); if (m_data.isEmpty()) emit(error("Data is empty")); TEST_END(); } void Sound::load(const QDomElement& xml) { LOAD_BEGIN(); LOAD(name); LOAD_ENUM(type, Type); LOAD(data); } QDomElement Sound::save() const { SAVE_CREATE(); SAVE(name); SAVE_ENUM(type, Type); SAVE(data); return xml; } SETTER(Sound, QString&, Name, name) SETTER(Sound, Type, Type, type) SETTER(Sound, QByteArray&, Data, data) GETTER(Sound, QString, name) GETTER(Sound, Sound::Type, type) GETTER(Sound, QByteArray, data) CHECK(Sound, QString&, name) CHECK(Sound, Type, type) CHECK(Sound, QByteArray&, data) Sound& Sound::operator=(const Sound& rhs) { if (this == &rhs) return *this; clear(); COPY(name); COPY(type); COPY(data); return *this; }