/* * Copyright 2007-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** * \file sigmod/MapWarp.cpp */ // Header include #include "MapWarp.h" // Sigmod includes #include "Game.h" #include "Macros.h" #include "Map.h" using namespace Sigcore; using namespace Sigmod; MapWarp::MapWarp(const MapWarp& warp) : Object(warp.parent(), warp.id()) { *this = warp; } MapWarp::MapWarp(const Map* parent, const int id) : Object(parent, id), m_name(""), m_position(0, 0), m_area(), m_toMap(INT_MAX), m_toWarp(INT_MAX), m_script("", "") { } MapWarp::MapWarp(const MapWarp& warp, const Map* parent, const int id) : Object(parent, id) { *this = warp; } MapWarp::MapWarp(const QDomElement& xml, const Map* parent, const int id) : Object(parent, id) { initXmlImport(xml, id); load(xml); } void MapWarp::validate() { testBegin(); if (m_name.isEmpty()) emit(error("Name is empty")); TEST(position); TEST(area); TEST(toMap); TEST(toWarp); testEnd(); } void MapWarp::load(const QDomElement& xml) { clear(); loadValue(xml.firstChildElement("name"), &m_name); loadValue(xml.firstChildElement("position"), &m_position); loadValue(xml.firstChildElement("area"), &m_area); loadValue(xml.firstChildElement("toMap"), &m_toMap); loadValue(xml.firstChildElement("toWarp"), &m_toWarp); loadValue(xml.firstChildElement("script"), &m_script); } QDomElement MapWarp::save() const { QDomElement xml = initXmlExport(); xml.appendChild(saveValue("name", m_name)); xml.appendChild(saveValue("position", m_position)); xml.appendChild(saveValue("area", m_area)); xml.appendChild(saveValue("toMap", m_toMap)); xml.appendChild(saveValue("toWarp", m_toWarp)); xml.appendChild(saveValue("script", m_script)); return xml; } SETTER(MapWarp, QString&, Name, name) SETTER(MapWarp, QPoint&, Position, position) SETTER(MapWarp, QPainterPath&, Area, area) SETTER(MapWarp, int, ToMap, toMap) SETTER(MapWarp, int, ToWarp, toWarp) SETTER(MapWarp, Script&, Script, script) GETTER(MapWarp, QString, name) GETTER(MapWarp, QPoint, position) GETTER(MapWarp, QPainterPath, area) GETTER(MapWarp, int, toMap) GETTER(MapWarp, int, toWarp) GETTER(MapWarp, Script, script) CHECK(MapWarp, QString&, name) CHECK_BEGIN(MapWarp, QPoint&, position) const Map* map = qobject_cast(parent()); TBOUNDS_MOD(position_x, 0, map->width() - 1, position.x()) TBOUNDS_MOD(position_y, 0, map->height() - 1, position.y()) CHECK_END() CHECK_BEGIN(MapWarp, QPainterPath&, area) if (area.isEmpty()) { ERROR("Warp has no area"); return false; } const Map* map = qobject_cast(parent()); if (!area.intersects(QRect(-m_position.x(), -m_position.y(), map->width(), map->height()))) { ERROR("Warp is not inside the map"); return false; } CHECK_END() CHECK_INDEX(MapWarp, int, toMap, game(), map) CHECK_BEGIN(MapWarp, int, toWarp) const Map* map = game()->mapById(m_toMap); if (!map) { EBOUNDS_IDX(m_toMap); return false; } IBOUNDS(toWarp, map, warp) CHECK_END() CHECK(MapWarp, Script&, script) MapWarp& MapWarp::operator=(const MapWarp& rhs) { if (this == &rhs) return *this; m_name = rhs.m_name; m_position = rhs.m_position; m_area = rhs.m_area; m_toMap = rhs.m_toMap; m_toWarp = rhs.m_toWarp; m_script = rhs.m_script; return *this; }