/* * Copyright 2007-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** * \file sigmod/Item.h */ #ifndef SIGMOD_ITEM #define SIGMOD_ITEM // Sigcore includes #include // Sigmod includes #include "Object.h" namespace Sigmod { // Forward declarations class Game; /** * \class Sigmod::Item Item.h sigmod/Item.h * \brief Items are used to objects that can be carried by the player in the game. * * Items are carried by the player until used. Items do a wide range of things from * healing to catching to increasing stats (both permanent and temporarily) or to act * as keys. */ class SIGMOD_EXPORT Item : public Object { Q_OBJECT public: /** * Copy constructor. * * \param item The item to copy. */ Item(const Item& item); /** * Create a new item belonging to \p parent and id \p id. * * \param parent The parent of the item. * \param id The id number for the item. */ Item(const Game* parent, const int id); /** * Data copy constructor. Copies the data from \p item as a child of \p parent with id \p id. * * \param item The item to copy the data from. * \param parent The parent of the item. * \param id The id number for the item. */ Item(const Item& item, const Game* parent, const int id); /** * XML data constructor. * * \param xml The XML structure to extract the data from. * \param parent The parent of the item. * \param id The id number for the item. */ Item(const QDomElement& xml, const Game* parent, const int id = -1); /** * Check to make sure the item's values are valid. */ void validate(); /** * Load data from XML. * * \param xml The XML structure to extract data from. */ void load(const QDomElement& xml); /** * Get the data for the item in XML format. * * \return The XML structure representing the item. */ QDomElement save() const; /** * Sets the name of the item used in the game. * * \param name The name of the item. */ void setName(const QString& name); /** * Sets the \link ItemType type \endlink of the item. * * \param type The id of the type the item is. */ void setType(const int type); /** * Sets how much the item is sold for at a \link Store store \endlink. If set to -1, it cannot be sold. * * \param price The price of the item. */ void setPrice(const int price); /** * Sets how much the item can be sold for at a \link Store store \endlink. * * \param sellPrice The selling price of the item. */ void setSellPrice(const int sellPrice); /** * Sets the weight of the item. * * \param weight The weight of the item. */ void setWeight(const int weight); /** * Sets the description of the item. It should be describe the item to the player. * * \param description The description of the item. */ void setDescription(const QString& description); /** * Sets the script that determines the behavior of the item. The following objects are available to the script: * * - \b item -- The \link Sigscript::ItemWrapper item \endlink that the script controls. * - \b owner -- The \link Sigencore::TeamMember team member \endlink which is holding the item. * - \b player -- The \link Sigencore::Player client \endlink which owns \b item. * - \b sigmod -- The \link Sigscript::SigmodWrapper wrapper \endlink for the \link Sigmod sigmod \endlink in use. * - \b arena -- The \link Sigencore::Arena arena \endlink the item is being used in. * - \b targetN -- The \link Sigencore::TeamMember targets \endlink of the item (target0, target1, etc.). * * When used and destroyed in the process, the item should call the consumed(Sigscript::ItemWrapper*) slot on * either \b owner if held and \b player otherwise. * * \param script */ void setScript(const Sigcore::Script& script); /** * \sa setName * * \return The name of the item. */ QString name() const; /** * \sa setType * * \return The id of the \link ItemType type \endlink of the item. */ int type() const; /** * \sa setPrice * * \return How much the item costs at a \link Store store \endlink. */ int price() const; /** * \sa setSellPrice * * \return How much the item can be sold for at a \link Store store \endlink. */ int sellPrice() const; /** * \sa setWeight * * \return How much the item weighs. */ int weight() const; /** * \sa setDescription * * \return A short description of the item. */ QString description() const; /** * \sa setScript * * \return The script that defines the behavior of the item. */ Sigcore::Script script() const; bool nameCheck(const QString& name) const; bool typeCheck(const int type) const; bool priceCheck(const int price) const; bool sellPriceCheck(const int sellPrice) const; bool weightCheck(const int weight) const; bool descriptionCheck(const QString& description) const; bool scriptCheck(const Sigcore::Script& script) const; Item& operator=(const Item& rhs); private: QString m_name; int m_type; int m_price; int m_sellPrice; int m_weight; QString m_description; Sigcore::Script m_script; }; } #endif