/* * Copyright 2007-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** * \file sigmod/CoinList.cpp */ // Header include #include "CoinList.h" // Sigmod includes #include "CoinListItem.h" #include "Game.h" #include "Macros.h" // Qt includes #include using namespace Sigcore; using namespace Sigmod; CoinList::CoinList(const CoinList& coinList) : Object(coinList.parent(), coinList.id()), m_items(this) { *this = coinList; } CoinList::CoinList(const Game* parent, const int id) : Object(parent, id), m_name(""), m_script("", ""), m_items(this) { } CoinList::CoinList(const CoinList& coinList, const Game* parent, const int id) : Object(parent, id), m_items(this) { *this = coinList; } CoinList::CoinList(const QDomElement& xml, const Game* parent, const int id) : Object(parent, id), m_items(this) { initXmlImport(xml, id); load(xml); } void CoinList::validate() { testBegin(); if (m_name.isEmpty()) emit(error("Name is empty")); if (!m_items.count()) emit(error("There are no items")); m_items.validate(); QSet idChecker; QSet itemChecker; QSet speciesChecker; for (int i = 0; i < m_items.count(); ++i) { CoinListItem* item = m_items.at(i); testSubclassValue(item, item->id(), "ID value", &idChecker); if (item->type() == CoinListItem::Item) testSubclassValue(item, item->object(), "", &itemChecker); else if (item->type() == CoinListItem::Species) testSubclassValue(item, item->object(), "", &itemChecker); } testEnd(); } void CoinList::load(const QDomElement& xml) { clear(); loadValue(xml.firstChildElement("name"), &m_name); loadValue(xml.firstChildElement("script"), &m_script); m_items.importXml(xml, "CoinListItem"); } QDomElement CoinList::save() const { QDomElement xml = initXmlExport(); xml.appendChild(saveValue("name", m_name)); xml.appendChild(saveValue("script", m_script)); m_items.exportXml(&xml); return xml; } SETTER(CoinList, QString&, Name, name) SETTER(CoinList, Script&, Script, script) GETTER(CoinList, QString, name) GETTER(CoinList, Script, script) const CoinList::Items& CoinList::items() const { return m_items; } CoinList::Items& CoinList::items() { return m_items; } CHECK(CoinList, QString&, name) CHECK(CoinList, Script&, script) CoinList& CoinList::operator=(const CoinList& rhs) { if (this == &rhs) return *this; clear(); m_name = rhs.m_name; m_script = rhs.m_script; m_items = rhs.m_items; return *this; } void CoinList::clear() { m_items.clear(); Object::clear(); }