/* * Copyright 2007-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** * \file sigmod/CoinList.cpp */ // Header include #include "CoinList.h" // Sigmod includes #include "CoinListItem.h" #include "Game.h" #include "Macros.h" // Qt includes #include using namespace Sigcore; using namespace Sigmod; CoinList::CoinList(const CoinList& coinList) : Object(coinList.parent(), coinList.id()) { *this = coinList; } CoinList::CoinList(const Game* parent, const int id) : Object(parent, id), m_name(""), m_script("", "") { } CoinList::CoinList(const CoinList& coinList, const Game* parent, const int id) : Object(parent, id) { *this = coinList; } CoinList::CoinList(const QDomElement& xml, const Game* parent, const int id) : Object(parent, id) { LOAD_ID(); load(xml); } CoinList::~CoinList() { clear(); } void CoinList::validate() { TEST_BEGIN(); if (m_name.isEmpty()) emit(error("Name is empty")); if (!itemCount()) emit(error("There are no items")); QSet idChecker; QSet itemChecker; QSet speciesChecker; TEST_SUB_BEGIN(CoinListItem, items); TEST_SUB("item", id); if (object->type() == CoinListItem::Item) { TEST_SUB_RAW(item, "item item", object); } else if (object->type() == CoinListItem::Species) { TEST_SUB_RAW(species, "item species", object); } TEST_SUB_END(); TEST_END(); } void CoinList::load(const QDomElement& xml) { LOAD_BEGIN(); LOAD(name); LOAD(script); LOAD_SUB(newItem, CoinListItem); } QDomElement CoinList::save() const { SAVE_CREATE(); SAVE(name); SAVE(script); SAVE_SUB(CoinListItem, items); return xml; } SETTER(CoinList, QString&, Name, name) SETTER(CoinList, Script&, Script, script) GETTER(CoinList, QString, name) GETTER(CoinList, Script, script) CHECK(CoinList, QString&, name) CHECK(CoinList, Script&, script) SUBCLASS(CoinList, Item, item, items) CoinList& CoinList::operator=(const CoinList& rhs) { if (this == &rhs) return *this; clear(); COPY(name); COPY(script); COPY_SUB(CoinListItem, items); return *this; } void CoinList::clear() { SUBCLASS_CLEAR(items); }