/* * Copyright 2007-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** * \file sigmod/Badge.h */ #ifndef SIGMOD_BADGE #define SIGMOD_BADGE // Sigcore includes #include // Sigmod includes #include "Object.h" #include "Stat.h" // Qt includes #include namespace Sigmod { // Forward declarations class Game; /** * \class Sigmod::Badge Badge.h sigmod/Badge.h * \brief Class describing a badge. * * Badges are used to show a trainer's worthiness. Badges can raise the maximum level that a player * can train a team member to without fear of it becoming unruly and ignoring commands. Badges may also boost stats. */ class SIGMOD_EXPORT Badge : public Object { Q_OBJECT public: /** * Copy constructor. * * \param badge The badge to copy. */ Badge(const Badge& badge); /** * Create a new badge belonging to \p parent and id \p id. * * \param parent The parent of the badge. * \param id The id number for the badge. */ Badge(const Game* parent, const int id); /** * Data copy constructor. Copies the data from \p badge as a child of \p parent and id \p id. * * \param badge The badge to copy the data from. * \param parent The parent of the badge. * \param id The id number for the badge. */ Badge(const Badge& badge, const Game* parent, const int id); /** * XML data constructor. * * \param xml The XML structure to extract the data from. * \param parent The parent of the badge. * \param id The id number for the badge. */ Badge(const QDomElement& xml, const Game* parent, const int id = -1); /** * Check to make sure the badge's values are valid. */ void validate(); /** * Load data from XML. * * \param xml The XML structure to extract data from. */ void load(const QDomElement& xml); /** * Get the data for the badge in XML format. * * \return The XML structure representing the badge. */ QDomElement save() const; /** * Sets the name of the badge to be used in the game. * * \param name The name of the badge. */ void setName(const QString& name); /** * Sets the \p id of the sprite that is to be used for the badge before it is obtained. * * \param face The \p id of the sprite to be used before the badge is obtained. */ void setFace(const int face); /** * Sets the \p id of the sprite that is to be used for the badge once it is obtained. * * \param badge The \p id of the sprite to be used after the badge is obtained. */ void setBadge(const int badge); /** * Sets the maximum level at which team members of the player are guaranteed to obey the player. * Above this level, team members may not necessarily obey its trainer. * * \param obey The maximum level that is guaranteed to obey the player once the badge is obtained. */ void setObey(const int obey); /** * Sets a multiplier for a stat once the badge is obtained. * * \param stat The stat to set the multiplier for. * \param multiplier The multiplier for the stat once the badge is obtained. */ void setStat(const Stat stat, const Sigcore::Fraction& multiplier); /** * \sa setName * * \return The name of the badge. */ QString name() const; /** * \sa setFace * * \return The \p id of the sprite that represents the badge before it is obtained. */ int face() const; /** * \sa setBadge * * \return The \p id of the sprite that represents the badge once it has been obtained. */ int badge() const; /** * \sa setObey * * \return The maximum level that is guaranteed to obey the player once the badge is obtained. */ int obey() const; /** * \sa setStat * * \param stat The stat to get the multiplier for. * * \return The multiplier for \p stat. */ Sigcore::Fraction stat(const Stat stat) const; bool nameCheck(const QString& name) const; bool faceCheck(const int face) const; bool badgeCheck(const int badge) const; bool obeyCheck(const int obey) const; bool statCheck(const Stat stat, const Sigcore::Fraction& multiplier) const; Badge& operator=(const Badge& rhs); private: QString m_name; int m_face; int m_badge; int m_obey; QVarLengthArray m_stat; }; } #endif