/* * Copyright 2007-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** * \file sigmod/Ability.cpp */ // Header include #include "Ability.h" // Sigmod includes #include "Game.h" #include "Macros.h" using namespace Sigcore; using namespace Sigmod; Ability::Ability(const Ability& ability) : Object(ability.parent(), ability.id()) { *this = ability; } Ability::Ability(const Game* parent, const int id) : Object(parent, id), m_name(""), m_priority(0), m_description(""), m_battleScript("", ""), m_worldScript("", ""), m_priorityScript("", "") { } Ability::Ability(const Ability& ability, const Game* parent, const int id) : Object(parent, id) { *this = ability; } Ability::Ability(const QDomElement& xml, const Game* parent, const int id) : Object(parent, id) { initXmlImport(xml, id); load(xml); } void Ability::validate() { testBegin(); if (m_name.isEmpty()) emit(error("Name is empty")); testEnd(); } void Ability::load(const QDomElement& xml) { clear(); loadValue(xml.firstChildElement("name"), &m_name); loadValue(xml.firstChildElement("priority"), &m_priority); loadValue(xml.firstChildElement("description"), &m_description); loadValue(xml.firstChildElement("battleScript"), &m_battleScript); loadValue(xml.firstChildElement("worldScript"), &m_worldScript); loadValue(xml.firstChildElement("priorityScript"), &m_priorityScript); } QDomElement Ability::save() const { QDomElement xml = initXmlExport(); xml.appendChild(saveValue("name", m_name)); xml.appendChild(saveValue("priority", m_priority)); xml.appendChild(saveValue("description", m_description)); xml.appendChild(saveValue("battleScript", m_battleScript)); xml.appendChild(saveValue("worldScript", m_worldScript)); xml.appendChild(saveValue("priorityScript", m_priorityScript)); return xml; } SETTER(Ability, QString&, Name, name) SETTER(Ability, int, Priority, priority) SETTER(Ability, QString&, Description, description) SETTER(Ability, Script&, BattleScript, battleScript) SETTER(Ability, Script&, WorldScript, worldScript) SETTER(Ability, Script&, PriorityScript, priorityScript) GETTER(Ability, QString, name) GETTER(Ability, int, priority) GETTER(Ability, QString, description) GETTER(Ability, Script, battleScript) GETTER(Ability, Script, worldScript) GETTER(Ability, Script, priorityScript) CHECK(Ability, QString&, name) CHECK(Ability, int, priority) CHECK(Ability, QString&, description) CHECK(Ability, Script&, battleScript) CHECK(Ability, Script&, worldScript) CHECK(Ability, Script&, priorityScript) Ability& Ability::operator=(const Ability& rhs) { if (this == &rhs) return *this; m_name = rhs.m_name; m_priority = rhs.m_priority; m_description = rhs.m_description; m_battleScript = rhs.m_battleScript; m_worldScript = rhs.m_worldScript; m_priorityScript = rhs.m_priorityScript; return *this; }