/* * Copyright 2007-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ /** * \file sigmod/Ability.cpp */ // Header include #include "Ability.h" // Sigmod includes #include "Game.h" #include "Macros.h" using namespace Sigcore; using namespace Sigmod; Ability::Ability(const Ability& ability) : Object(ability.parent(), ability.id()) { *this = ability; } Ability::Ability(const Game* parent, const int id) : Object(parent, id), m_name(""), m_priority(0), m_description(""), m_battleScript("", ""), m_worldScript("", ""), m_priorityScript("", "") { } Ability::Ability(const Ability& ability, const Game* parent, const int id) : Object(parent, id) { *this = ability; } Ability::Ability(const QDomElement& xml, const Game* parent, const int id) : Object(parent, id) { LOAD_ID(); load(xml); } void Ability::validate() { TEST_BEGIN(); if (m_name.isEmpty()) emit(error("Name is empty")); TEST_END(); } void Ability::load(const QDomElement& xml) { LOAD_BEGIN(); LOAD(name); LOAD(priority); LOAD(description); LOAD(battleScript); LOAD(worldScript); LOAD(priorityScript); } QDomElement Ability::save() const { SAVE_CREATE(); SAVE(name); SAVE(priority); SAVE(description); SAVE(battleScript); SAVE(worldScript); SAVE(priorityScript); return xml; } SETTER(Ability, QString&, Name, name) SETTER(Ability, int, Priority, priority) SETTER(Ability, QString&, Description, description) SETTER(Ability, Script&, BattleScript, battleScript) SETTER(Ability, Script&, WorldScript, worldScript) SETTER(Ability, Script&, PriorityScript, priorityScript) GETTER(Ability, QString, name) GETTER(Ability, int, priority) GETTER(Ability, QString, description) GETTER(Ability, Script, battleScript) GETTER(Ability, Script, worldScript) GETTER(Ability, Script, priorityScript) CHECK(Ability, QString&, name) CHECK(Ability, int, priority) CHECK(Ability, QString&, description) CHECK(Ability, Script&, battleScript) CHECK(Ability, Script&, worldScript) CHECK(Ability, Script&, priorityScript) Ability& Ability::operator=(const Ability& rhs) { if (this == &rhs) return *this; COPY(name); COPY(priority); COPY(description); COPY(battleScript); COPY(worldScript); COPY(priorityScript); return *this; }