/* * Copyright 2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef SIGENCOREPLUGINS_CLIENTPLUGIN #define SIGENCOREPLUGINS_CLIENTPLUGIN // Plugin includes #include "PluginBase.h" // KDE includes #include // Forward declarations namespace Sigscript { class Config; class GameWrapper; } namespace Sigencore { class Client; namespace Plugins { class SIGENCOREPLUGINS_EXPORT ClientPlugin : public PluginBase { Q_OBJECT public: ClientPlugin(QObject* parent, const QVariantList& args); virtual ~ClientPlugin(); Client* getClient(const QString& name, Sigscript::GameWrapper* game, Sigscript::Config* parent); virtual QStringList classList() const = 0; virtual QString description(const QString& name) const = 0; virtual QIcon icon(const QString& name) const = 0; protected: virtual Client* createClient(const QString& name, Sigscript::GameWrapper* game, Sigscript::Config* parent) = 0; protected slots: virtual void cleanupClient(Sigencore::Client* client) = 0; private: class Private; Private* const d; }; } } #define SIGEN_PLAYER_PLUGIN(type, name) \ K_PLUGIN_FACTORY(PlayerFactory, registerPlugin();) \ K_EXPORT_PLUGIN(PlayerFactory(name)) #endif