/* * Copyright 2007-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "Team.h" // Sigencore includes #include "Player.h" #include "TeamMember.h" // Sigscript includes #include #include using namespace Sigscript; using namespace Sigencore; Team::Team(GameWrapper* game, Player* player) : Containment(game, player), m_arena(NULL), m_player(player) { } Team::~Team() { } QList Team::teamMembers() const { return m_teamMembers; } int Team::numTeamMembers() const { return m_teamMembers.size(); } bool Team::addTeamMember(TeamMember* teamMember) { if (m_teamMembers.size() < m_game->rules()->maxParty()) { teamMember->setTeam(this); m_teamMembers.append(teamMember); emit(teamMemberAdded(teamMember, m_teamMembers.size() - 1)); Containment::addMember(teamMember); return true; } return false; } bool Team::removeTeamMember(TeamMember* teamMember) { // TODO return false; } TeamMember* Team::findTeamMember(const QUuid& id) const { return qobject_cast(Containment::findMember(id)); } bool Team::reorder(const int from, const int to) { if ((from < m_teamMembers.size()) && (to < m_teamMembers.size())) { TeamMember* teamMember = m_teamMembers[from]; m_teamMembers.insert(to, m_teamMembers.takeAt(from)); emit(teamMemberMoved(teamMember, from, to)); Containment::reorder(from, to); return true; } return false; } bool Team::isKnockedOut() const { foreach (TeamMember* teamMember, m_teamMembers) { if (teamMember->currentHp()) return false; } return true; } void Team::setPlayer(Player* player) { // TODO: Unlink m_player with this m_player = player; } Player* Team::player() const { return m_player; }