/* * Copyright 2008-2009 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef SIGENCORE_CLIENT #define SIGENCORE_CLIENT // Sigencore includes #include "Global.h" // Sigscript includes #include // Forward declarations namespace Sigscript { class GameWrapper; } namespace Sigencore { class Arena; class SIGENCORE_EXPORT Client : public Sigscript::Config { Q_OBJECT public: // void setServer(Server* server); // // void joinRoom(Room* room); // void leaveRoom(Room* room); // // void joinTable(Room* room, Table* table); // void leaveTable(Room* room, Table* table); virtual bool enterArena(Arena* arena); virtual void exitArena(); public slots: // void sendData(const QByteArray& data); signals: // void dataReceived(const QByteArray& data); // // void timeout(); protected: Client(Sigscript::GameWrapper* game, Sigscript::Config* parent); virtual ~Client(); Sigscript::GameWrapper* m_game; Arena* m_arena; protected slots: private: // QTcpSocket* m_metaserver; // QMap m_serverSockets; // QMap m_rooms; // QMap m_tables; // // ConnectionInfo m_metaserverInfo; private slots: // void disconnectFromServer(); // void disconnectFromAllRooms(); }; } #endif