/* * Copyright 2008 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #ifndef __POKESCRIPTING_SOUNDWRAPPER__ #define __POKESCRIPTING_SOUNDWRAPPER__ // Pokescripting includes #include "ObjectWrapper.h" // Pokemod includes #include "../pokemod/Sound.h" namespace Pokescripting { class POKESCRIPTING_EXPORT SoundWrapper : public ObjectWrapper { Q_OBJECT public: SoundWrapper(const Pokemod::Sound* sound, QObject* parent); public slots: QString name() const; // TODO: Get audio data from it private: SoundWrapper& operator=(const SoundWrapper& rhs); const Pokemod::Sound* m_sound; }; inline SoundWrapper::SoundWrapper(const Pokemod::Sound* sound, QObject* parent) : ObjectWrapper(sound, parent), m_sound(sound) { } inline QString SoundWrapper::name() const { return m_sound->name(); } } #endif