/* * Copyright 2008 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "MapWarpGroupModel.h" // Model includes #include "MapWarpModel.h" // Map includes #include "../../pokemod/Map.h" MapWarpGroupModel::MapWarpGroupModel(BaseModel* parent, Map* map) : GroupModel(parent, map, "Warps") { setupData(); } MapWarpGroupModel::~MapWarpGroupModel() { } bool MapWarpGroupModel::insertRows(const int rows) { for (int i = 0; i < rows; ++i) m_objects.append(new MapWarpModel(this, static_cast(m_object)->newWarp())); return true; } bool MapWarpGroupModel::removeRows(const int position, const int rows) { for (int i = 0; i < rows; ++i) { static_cast(m_object)->deleteWarp(position); delete m_objects[position]; m_objects.removeAt(position); } return true; } void MapWarpGroupModel::setupData() { Map* map = static_cast(m_object); for (int i = 0; i < map->warpCount(); ++i) m_objects.append(new MapWarpModel(this, map->warp(i))); }