/* * Copyright 2008 Ben Boeckel * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ // Header include #include "MapModel.h" // Model includes #include "MapEffectModel.h" #include "MapTrainerModel.h" #include "MapWarpModel.h" #include "MapWildListModel.h" // PokeModr includes #include "../MapUI.h" // Map includes #include "../../pokemod/Map.h" #include "../../pokemod/Pokemod.h" // Qt includes #include MapEffectGroupModel::MapEffectGroupModel(BaseModel* parent, Map* map) : GroupModel(parent, map, "Abilities") { setupData(); } MapEffectGroupModel::~MapEffectGroupModel() { } int MapEffectGroupModel::indexNumber() const { return 0; } bool MapEffectGroupModel::insertRows(const int rows) { for (int i = 0; i < rows; ++i) m_objects.append(new MapEffectModel(this, static_cast(m_object)->newEffect())); return true; } bool MapEffectGroupModel::removeRows(const int position, const int rows) { for (int i = 0; i < rows; ++i) { static_cast(m_object)->deleteEffect(position); delete m_objects[position]; m_objects.removeAt(position); } return true; } void MapEffectGroupModel::setupData() { Map* map = static_cast(m_object); for (int i = 0; i < map->effectCount(); ++i) m_objects.append(new MapEffectModel(this, map->effect(i))); } MapTrainerGroupModel::MapTrainerGroupModel(BaseModel* parent, Map* map) : GroupModel(parent, map, "Trainers") { setupData(); } MapTrainerGroupModel::~MapTrainerGroupModel() { } int MapTrainerGroupModel::indexNumber() const { return 1; } bool MapTrainerGroupModel::insertRows(const int rows) { for (int i = 0; i < rows; ++i) m_objects.append(new MapTrainerModel(this, static_cast(m_object)->newTrainer())); return true; } bool MapTrainerGroupModel::removeRows(const int position, const int rows) { for (int i = 0; i < rows; ++i) { static_cast(m_object)->deleteTrainer(position); delete m_objects[position]; m_objects.removeAt(position); } return true; } void MapTrainerGroupModel::setupData() { Map* map = static_cast(m_object); for (int i = 0; i < map->trainerCount(); ++i) m_objects.append(new MapTrainerModel(this, map->trainer(i))); } MapWarpGroupModel::MapWarpGroupModel(BaseModel* parent, Map* map) : GroupModel(parent, map, "Warps") { setupData(); } MapWarpGroupModel::~MapWarpGroupModel() { } int MapWarpGroupModel::indexNumber() const { return 2; } bool MapWarpGroupModel::insertRows(const int rows) { for (int i = 0; i < rows; ++i) m_objects.append(new MapWarpModel(this, static_cast(m_object)->newWarp())); return true; } bool MapWarpGroupModel::removeRows(const int position, const int rows) { for (int i = 0; i < rows; ++i) { static_cast(m_object)->deleteWarp(position); delete m_objects[position]; m_objects.removeAt(position); } return true; } void MapWarpGroupModel::setupData() { Map* map = static_cast(m_object); for (int i = 0; i < map->warpCount(); ++i) m_objects.append(new MapWarpModel(this, map->warp(i))); } MapWildListGroupModel::MapWildListGroupModel(BaseModel* parent, Map* map) : GroupModel(parent, map, "Maps") { setupData(); } MapWildListGroupModel::~MapWildListGroupModel() { } int MapWildListGroupModel::indexNumber() const { return 3; } bool MapWildListGroupModel::insertRows(const int rows) { for (int i = 0; i < rows; ++i) m_objects.append(new MapWildListModel(this, static_cast(m_object)->newWildList())); return true; } bool MapWildListGroupModel::removeRows(const int position, const int rows) { for (int i = 0; i < rows; ++i) { static_cast(m_object)->deleteWildList(position); delete m_objects[position]; m_objects.removeAt(position); } return true; } void MapWildListGroupModel::setupData() { Map* map = static_cast(m_object); for (int i = 0; i < map->wildListCount(); ++i) m_objects.append(new MapWildListModel(this, map->wildList(i))); } MapModel::MapModel(BaseModel* parent, Map* map) : GroupObjectModel(parent, map) { setupData(); } MapModel::~MapModel() { clearData(); } QVariant MapModel::data(int role) const { if (role == Qt::DisplayRole) return static_cast(m_object)->name(); else if (role == BaseModel::XmlRole) { QDomDocument xml(m_object->className()); xml.appendChild(m_object->save()); return xml.toString(); } else if (role == BaseModel::WidgetRole) { QWidget* widget = new MapUI(static_cast(m_object), NULL); return QVariant::fromValue(widget); } return QVariant(); } int MapModel::rowCount() const { return 4; } bool MapModel::setData(const QVariant& value, int role) { if (role == BaseModel::XmlRole) { if (value.canConvert()) { QFile file(value.toString()); QDomDocument xml; if ((file.open(QIODevice::ReadOnly) && xml.setContent(&file)) || xml.setContent(value.toString())) { if (xml.doctype().name() == m_object->className()) { clearData(); m_object->load(xml.documentElement()); setupData(); return true; } file.close(); } } } return false; } BaseModel* MapModel::childItem(const int row) { BaseModel* model; switch (row) { case 0: model = m_effects; break; case 1: model = m_trainers; break; case 2: model = m_warps; break; case 3: model = m_wildLists; break; default: model = NULL; break; } return model; } int MapModel::indexNumber() const { // TODO: get map index return static_cast(m_object->parent())->mapIndex(m_object->id()); } bool MapModel::insertRows(const int /*rows*/) { return false; } bool MapModel::removeRows(const int /*position*/, const int /*rows*/) { return false; } void MapModel::setupData() { m_effects = new MapEffectGroupModel(this, static_cast(m_object)); m_trainers = new MapTrainerGroupModel(this, static_cast(m_object)); m_warps = new MapWarpGroupModel(this, static_cast(m_object)); m_wildLists = new MapWildListGroupModel(this, static_cast(m_object)); } void MapModel::clearData() { delete m_effects; delete m_trainers; delete m_warps; delete m_wildLists; }