///////////////////////////////////////////////////////////////////////////// // Name: pokegen/TrainerUI.h // Purpose: Trainer UI form handling // Author: Ben Boeckel // Modified by: Ben Boeckel // Created: Sun Mar 9 18:37:58 2008 // Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions // Licence: // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program. If not, see . ///////////////////////////////////////////////////////////////////////////// #ifndef __POKEMODR_TRAINERUI__ #define __POKEMODR_TRAINERUI__ #include #include #include "ObjectUI.h" #include "ui_trainer.h" class TrainerUI : public ObjectUI, private Ui::formTrainer { Q_OBJECT public: TrainerUI(Trainer* t, QWidget* parent); ~TrainerUI() { delete trainer_mod; } public slots: void on_buttonApply_clicked(); void on_buttonDiscard_clicked(); void on_varName_textChanged(const QString& n); void on_varMoneyFactor_valueChaged(const int m); void on_varSkin_pressed(); void on_varAI_pressed(); private: void setGui(); Trainer* trainer; Trainer* trainer_mod; }; #endif