/////////////////////////////////////////////////////////////////////////////
// Name: pokegen/TilemapModel.h
// Purpose: Provides a model for tiles in the tilemap editor
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Tue Feb 5 18:40:57 2008
// Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see .
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEMODR_TILEMAPMODEL__
#define __POKEMODR_TILEMAPMODEL__
#include
#include
#include
#include
#include
class TilemapModel : public QAbstractTableModel
{
Q_OBJECT
public:
TilemapModel(QObject* parent, Matrix* tilemap, const Pokemod* mod);
void apply();
void discard();
int rowCount(const QModelIndex& = QModelIndex()) const;
int columnCount(const QModelIndex& = QModelIndex()) const;
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const;
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
bool setData(const QModelIndex& index, const QVariant& value, int role = Qt::EditRole);
Qt::ItemFlags flags(const QModelIndex&) const;
bool addRow();
bool addColumn();
bool insertRows(int row, int count, const QModelIndex& = QModelIndex());
bool insertColumns(int column, int count, const QModelIndex& = QModelIndex());
bool removeRows(int row, int count, const QModelIndex& = QModelIndex());
bool removeColumns(int column, int count, const QModelIndex& = QModelIndex());
private:
Matrix* map;
const Pokemod* pokemod;
};
#endif