///////////////////////////////////////////////////////////////////////////// // Name: pokegen/MapUI.h // Purpose: Map UI form handling // Author: Ben Boeckel // Modified by: Ben Boeckel // Created: Sat Feb 2 00:50:25 2008 // Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions // Licence: // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program. If not, see . ///////////////////////////////////////////////////////////////////////////// #ifndef __POKEMODR_MAPUI__ #define __POKEMODR_MAPUI__ #include #include #include "ObjectUI.h" #include "TileDelegate.h" #include "TilemapModel.h" #include "ui_map.h" class MapUI : public ObjectUI, private Ui::formMap { Q_OBJECT public: MapUI(Map* m, QWidget* parent); ~MapUI() { delete model; delete delegate; delete map_mod; } // KToolbar getToolbar(QWidget* parent); public slots: void on_buttonApply_clicked(); void on_buttonDiscard_clicked(); void on_varName_textChanged(const QString& n); void on_boxFlyWarp_toggled(); void on_varFlyWarp_currentIndexChanged(const int f); void on_varType_currentIndexChanged(const int t); void on_buttonAddColumn_pressed(); void on_buttonAddRow_pressed(); void on_buttonDeleteColumn_pressed(); void on_buttonDeleteRow_pressed(); void on_buttonInsertColumn_pressed(); void on_buttonInsertRow_pressed(); private: void setGui(); Map* map; Map* map_mod; TilemapModel* model; TileDelegate* delegate; }; #endif