/////////////////////////////////////////////////////////////////////////////
// Name: pokegen/MapUI.h
// Purpose: Map UI form handling
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Sat Feb 2 00:50:25 2008
// Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see .
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEMODR_MAPUI__
#define __POKEMODR_MAPUI__
#include
#include
#include "ObjectUI.h"
#include "TileDelegate.h"
#include "TilemapModel.h"
#include "ui_map.h"
class MapUI : public ObjectUI, private Ui::formMap
{
Q_OBJECT
public:
MapUI(Map* m, QWidget* parent);
~MapUI()
{
delete model;
delete delegate;
delete map_mod;
}
// KToolbar getToolbar(QWidget* parent);
public slots:
void on_buttonApply_clicked();
void on_buttonDiscard_clicked();
void on_varName_textChanged(const QString& n);
void on_boxFlyWarp_toggled();
void on_varFlyWarp_currentIndexChanged(const int f);
void on_varType_currentIndexChanged(const int t);
void on_buttonAddColumn_pressed();
void on_buttonAddRow_pressed();
void on_buttonDeleteColumn_pressed();
void on_buttonDeleteRow_pressed();
void on_buttonInsertColumn_pressed();
void on_buttonInsertRow_pressed();
private:
void setGui();
Map* map;
Map* map_mod;
TilemapModel* model;
TileDelegate* delegate;
};
#endif