/////////////////////////////////////////////////////////////////////////////
// Name: pokegen/MapTrainerTeamMemberUI.h
// Purpose: MapTrainerTeamMember UI form handling
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Sat Feb 23 14:39:14 2008
// Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see .
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEMODR_MAPTRAINERTEAMMEMBERUI__
#define __POKEMODR_MAPTRAINERTEAMMEMBERUI__
#include
#include "ObjectUI.h"
#include "ui_maptrainerteammember.h"
class MapTrainerTeamMemberUI : public ObjectUI, private Ui::formMapTrainerTeamMember
{
Q_OBJECT
public:
MapTrainerTeamMemberUI(MapTrainerTeamMember* t, QWidget* parent);
~MapTrainerTeamMemberUI()
{
delete mapTrainerTeamMember_mod;
}
public slots:
void on_buttonApply_clicked();
void on_buttonDiscard_clicked();
void on_varSpecies_currentIndexChanged(const int s);
void on_varLevel_valueChanged(const int l);
void on_varNature_currentIndexChanged(const int n);
void on_varItems_itemSelectionChanged();
private:
void refreshGui();
void setGui();
MapTrainerTeamMember* mapTrainerTeamMember;
MapTrainerTeamMember* mapTrainerTeamMember_mod;
};
#endif