///////////////////////////////////////////////////////////////////////////// // Name: pokegen/MapTrainerTeamMemberUI.h // Purpose: MapTrainerTeamMember UI form handling // Author: Ben Boeckel // Modified by: Ben Boeckel // Created: Sat Feb 23 14:39:14 2008 // Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions // Licence: // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program. If not, see . ///////////////////////////////////////////////////////////////////////////// #ifndef __POKEMODR_MAPTRAINERTEAMMEMBERUI__ #define __POKEMODR_MAPTRAINERTEAMMEMBERUI__ #include #include "ObjectUI.h" #include "ui_maptrainerteammember.h" class MapTrainerTeamMemberUI : public ObjectUI, private Ui::formMapTrainerTeamMember { Q_OBJECT public: MapTrainerTeamMemberUI(MapTrainerTeamMember* t, QWidget* parent); ~MapTrainerTeamMemberUI() { delete mapTrainerTeamMember_mod; } public slots: void on_buttonApply_clicked(); void on_buttonDiscard_clicked(); void on_varSpecies_currentIndexChanged(const int s); void on_varLevel_valueChanged(const int l); void on_varNature_currentIndexChanged(const int n); void on_varItems_itemSelectionChanged(); private: void refreshGui(); void setGui(); MapTrainerTeamMember* mapTrainerTeamMember; MapTrainerTeamMember* mapTrainerTeamMember_mod; }; #endif