///////////////////////////////////////////////////////////////////////////// // Name: pokegen/CoinListObjectUI.cpp // Purpose: CoinListObject UI form handling // Author: Ben Boeckel // Modified by: Ben Boeckel // Created: Fri Feb 1 13:35:58 2008 // Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions // Licence: // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program. If not, see . ///////////////////////////////////////////////////////////////////////////// #include #include #include #include #include #include #include #include "CoinListObjectUI.h" CoinListObjectUI::CoinListObjectUI(CoinListObject* c, QWidget* parent) : ObjectUI(parent), lastType(-1), coinListObject(c), coinListObject_mod(new CoinListObject(c->getPokemod(), *c, c->getId())) { setupUi(this); QMetaObject::connectSlotsByName(this); setObjects(coinListObject, coinListObject_mod); connect(this, SIGNAL(changed(bool)), boxButtons, SLOT(setDisabled(bool))); varType->addItems(CoinListObject::TypeStr); setGui(); } // KToolbar CoinListObjectUI::getToolbar(QWidget* parent) // { // // } void CoinListObjectUI::setGui() { bool resetObjects = (coinListObject_mod->getType() != lastType); varType->setCurrentIndex(coinListObject_mod->getType()); if (resetObjects) { varObject->clear(); if (coinListObject_mod->getType() == CoinListObject::Item) { for (int i = 0; i < coinListObject->getPokemod()->getItemCount(); ++i) { const Item* it = coinListObject->getPokemod()->getItem(i); varObject->addItem(it->getName()); varObject->setItemData(i, it->getId()); } } else { for (int i = 0; i < coinListObject->getPokemod()->getSpeciesCount(); ++i) { const Species* s = coinListObject->getPokemod()->getSpecies(i); varObject->addItem(s->getName()); varObject->setItemData(i, s->getId()); } } lastType = coinListObject_mod->getType(); } varObject->setCurrentIndex(varObject->findData(coinListObject_mod->getObject())); varAmount->setValue(coinListObject_mod->getAmount()); varCost->setValue(coinListObject_mod->getCost()); } void CoinListObjectUI::on_buttonApply_clicked() { *coinListObject = *coinListObject_mod; emit(changed(false)); } void CoinListObjectUI::on_buttonDiscard_clicked() { *coinListObject_mod = *coinListObject; emit(changed(false)); setGui(); } void CoinListObjectUI::on_varType_currentIndexChanged(const int t) { try { coinListObject_mod->setType(t); emit(changed(true)); } catch (BoundsException& e) { BugCatcher::report(e); } setGui(); } void CoinListObjectUI::on_varObject_currentIndexChanged(const int o) { try { coinListObject_mod->setObject(varObject->itemData(o).toInt()); emit(changed(true)); } catch (BoundsException& e) { BugCatcher::report(e); setGui(); } } void CoinListObjectUI::on_varAmount_valueChanged(const int a) { try { coinListObject_mod->setAmount(a); emit(changed(true)); } catch (BoundsException& e) { BugCatcher::report(e); setGui(); } } void CoinListObjectUI::on_varCost_valueChanged(const int c) { try { coinListObject_mod->setCost(c); emit(changed(true)); } catch (BoundsException& e) { BugCatcher::report(e); setGui(); } }