/////////////////////////////////////////////////////////////////////////////
// Name: pokemod/Tile.h
// Purpose: Define a tile for the map
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Thu May 31 2007 13:28:49
// Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see .
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEMOD_TILE__
#define __POKEMOD_TILE__
#include
#include
#include
#include
#include
#include "Object.h"
class Pokemod;
class Tile : public Object
{
public:
enum Force
{
Slip = 0,
Stop = 1,
Force = 2,
Push = 3,
End = 4
};
static const QStringList ForceStr;
Tile(const Pokemod* par, const int _id);
Tile(const Pokemod* par, const Tile& t, const int _id);
Tile(const Pokemod* par, const QString& fname, const int _id = -1);
void load(const QString& fname, const int _id = -1) throw(Exception);
void save() const throw(Exception);
void setName(const QString& n);
void setPic(const QString& p) throw(Exception);
void setFrom(const int d, const bool f) throw(BoundsException);
void setWildChance(const int n, const int d) throw(Exception);
void setWildChanceNum(const int n) throw(Exception);
void setWildChanceDenom(const int d) throw(Exception);
void setHMType(const int h) throw(BoundsException);
void setUnder(const int u) throw(Exception);
void setForceType(const int f) throw(BoundsException);
void setForceDirection(const int f) throw(Exception);
QString getName() const;
QString getPic() const;
bool getFrom(const int d) const throw(BoundsException);
Frac getWildChance() const;
int getHMType() const;
int getUnder() const;
int getForceType() const;
int getForceDirection() const;
Tile& operator=(const Tile& rhs);
private:
bool validate() const;
QString name;
bool from[D_End];
Frac wildChance;
int hmType;
int under;
int forceType;
int forceDirection;
};
#endif