/////////////////////////////////////////////////////////////////////////////
// Name: pokemod/SpeciesAbility.h
// Purpose: Define an ability that a species can have
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Tue Mar 20 18:39:17 2007
// Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see .
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEMOD_SPECIESABILITY__
#define __POKEMOD_SPECIESABILITY__
#include
#include "../general/Exception.h"
#include "Object.h"
class Pokemod;
class SpeciesAbility : public Object
{
public:
SpeciesAbility(const Pokemod& par, const unsigned _id);
SpeciesAbility(const Pokemod& par, const SpeciesAbility& a, const unsigned _id);
SpeciesAbility(const Pokemod& par, const QString& fname, const unsigned _id = UINT_MAX);
void load(const QString& fname, const unsigned _id = UINT_MAX) throw(Exception);
void save(const QString& species) const throw(Exception);
void setAbility(const unsigned a) throw(BoundsException);
void setWeight(const unsigned w) throw(BoundsException);
unsigned getAbility() const;
unsigned getWeight() const;
SpeciesAbility& operator=(const SpeciesAbility& rhs);
private:
bool validate() const;
unsigned ability;
unsigned weight;
};
#endif