/////////////////////////////////////////////////////////////////////////////
// Name: pokemod/Map.h
// Purpose: Define a map for the game
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Mon May 28 2007 21:41:54
// Copyright: ©2007 Nerdy Productions
// Licence:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see .
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEMOD_MAP__
#define __POKEMOD_MAP__
#include
#include
#include
#include
#include "../general/Matrix.h"
#include "Object.h"
#include "MapEffect.h"
#include "MapTrainer.h"
#include "MapWarp.h"
#include "MapWildList.h"
namespace PokeGen
{
namespace PokeMod
{
class Map : public Object
{
public:
enum
{
Outdoor = 0,
Dungeon = 1,
Building = 2,
End = 3
};
static const char* TypeStr[End];
Map(const Pokemod* par, const unsigned _id);
Map(const Pokemod* par, Ini& ini, const unsigned _id = UINT_MAX);
void ImportIni(Ini& ini, const unsigned _id = UINT_MAX);
void ExportIni(QFile& fout) const;
void SetName(const QString& n);
bool SetFlyWarp(const unsigned f);
bool SetType(const unsigned t);
QString GetName() const;
unsigned GetFlyWarp() const;
unsigned GetType() const;
bool SetTile(unsigned x, unsigned y, unsigned _id);
bool InsertColumn(unsigned x);
bool InsertRow(unsigned y);
void AddColumn();
void AddRow();
bool DeleteColumn(unsigned x);
bool DeleteRow(unsigned y);
unsigned GetTile(unsigned x, unsigned y) const;
unsigned GetWidth() const;
unsigned GetHeight() const;
const MapEffect* GetEffect(const unsigned i) const;
unsigned GetEffectByID(const unsigned _id) const;
unsigned GetEffectCount() const;
const MapEffect* NewEffect(Ini* const ini = NULL);
bool DeleteEffect(const unsigned i);
const MapTrainer* GetTrainer(const unsigned i) const;
unsigned GetTrainerByID(const unsigned _id) const;
unsigned GetTrainerCount() const;
const MapTrainer* NewTrainer(Ini* const ini = NULL);
bool DeleteTrainer(const unsigned i);
const MapWarp* GetWarp(const unsigned i) const;
unsigned GetWarpByID(const unsigned _id) const;
unsigned GetWarpCount() const;
const MapWarp* NewWarp(Ini* const ini = NULL);
bool DeleteWarp(const unsigned i);
const MapWildList* GetWildList(const unsigned i) const;
unsigned GetWildListByID(const unsigned _id) const;
unsigned GetWildListCount() const;
const MapWildList* NewWildList(Ini* const ini = NULL);
bool DeleteWildList(const unsigned i);
private:
bool Validate();
QString name;
unsigned flyWarp;
unsigned type;
Matrix tiles;
QList effects;
QList trainers;
QList warps;
QList wildLists;
};
}
}
#endif