/////////////////////////////////////////////////////////////////////////////
// Name: pokemod/Item.h
// Purpose: Define an item
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Tue Mar 20 18:16:29 2007
// Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see .
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEMOD_ITEM__
#define __POKEMOD_ITEM__
#include
#include
#include
#include "Object.h"
class ItemEffect;
class Pokemod;
class Item : public Object
{
public:
Item(const Pokemod* par, const int _id);
Item(const Pokemod* par, const Item& i, const int _id);
Item(const Pokemod* par, const QString& fname, const int _id = -1);
~Item();
void load(const QString& fname, const int _id = -1) throw(Exception);
void save() const throw(Exception);
void setName(const QString& n);
void setSellable(const bool s);
void setType(const int t) throw(BoundsException);
void setPrice(const int p) throw(BoundsException);
void setDescription(const QString& d);
QString getName() const;
bool getSellable() const;
int getType() const;
int getPrice() const;
QString getDescription() const;
const ItemEffect* getEffect(const int i) const throw(IndexException);
ItemEffect* getEffect(const int i) throw(IndexException);
const ItemEffect* getEffectByID(const int i) const throw(IndexException);
ItemEffect* getEffectByID(const int i) throw(IndexException);
int getEffectIndex(const int _id) const;
int getEffectCount() const;
ItemEffect* newEffect();
ItemEffect* newEffect(const QString& fname);
ItemEffect* newEffect(const ItemEffect& e);
void deleteEffect(const int i) throw(IndexException);
Item& operator=(const Item& rhs);
private:
bool validate() const;
int getNewId() const;
QString name;
bool sellable;
int type;
int price;
QString description;
QList effects;
};
#endif