///////////////////////////////////////////////////////////////////////////// // Name: pokegen/GhostBot.h // Purpose: Ghost player used by the AI for simulations // Author: Ben Boeckel // Modified by: Ben Boeckel // Created: Tue Oct 16 2007 11:52:23 // Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions // Licence: // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program. If not, see . ///////////////////////////////////////////////////////////////////////////// #ifndef __POKEGEN_GHOSTBOT__ #define __POKEGEN_GHOSTBOT__ #include #include #include "../Ini.h" #include "AIProfile.h" #include "Arena.h" #include "Ghost.h" #include "Team.h" class GhostBot : public Team { public: Ghost(const PokeMod::Pokemod& par, const QString aiFile, Bot host, const unsigned s, const unsigned l); void FeedAttack(const unsigned stat, const unsigned otherLevel, const unsigned power, const bool isAttacker); void FeedItem(const unsigned i); void FeedMove(const unsigned m); void FeedAbility(const unsigned a); private: AIProfile ai; }; #endif