/////////////////////////////////////////////////////////////////////////////
// Name: pokegen/GhostBot.h
// Purpose: Ghost player used by the AI for simulations
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Tue Oct 16 2007 11:52:23
// Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see .
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEGEN_GHOSTBOT__
#define __POKEGEN_GHOSTBOT__
#include
#include
#include "../Ini.h"
#include "AIProfile.h"
#include "Arena.h"
#include "Ghost.h"
#include "Team.h"
class GhostBot : public Team
{
public:
Ghost(const PokeMod::Pokemod& par, const QString aiFile, Bot host, const unsigned s, const unsigned l);
void FeedAttack(const unsigned stat, const unsigned otherLevel, const unsigned power, const bool isAttacker);
void FeedItem(const unsigned i);
void FeedMove(const unsigned m);
void FeedAbility(const unsigned a);
private:
AIProfile ai;
};
#endif