/////////////////////////////////////////////////////////////////////////////
// Name: battle/Bot.h
// Purpose: AI interface to the Team class
// Author: Ben Boeckel
// Modified by: Ben Boeckel
// Created: Tue Oct 16 2007 11:44:16
// Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions
// Licence:
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License along
// with this program. If not, see .
/////////////////////////////////////////////////////////////////////////////
#ifndef __POKEGEN_BOT__
#define __POKEGEN_BOT__
#include
#include
#include "../general/Ini.h"
#include "AIProfile.h"
#include "Arena.h"
#include "GhostBot.h"
#include "Team.h"
#include "../pokemod/MapTrainer.h"
class Bot : public Team
{
public:
Bot(const PokeMod::Pokemod& par, PokeMod::MapTrainer trainer);
void InformOfAction(Arena::Action action);
Arena::Action RequestAction(Arena arena);
private:
GhostBot simulator;
AIProfile ai;
};
#endif