///////////////////////////////////////////////////////////////////////////// // Name: battle/Bot.h // Purpose: AI interface to the Team class // Author: Ben Boeckel // Modified by: Ben Boeckel // Created: Tue Oct 16 2007 11:44:16 // Copyright: ©2007-2008 Ben Boeckel and Nerdy Productions // Licence: // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License along // with this program. If not, see . ///////////////////////////////////////////////////////////////////////////// #ifndef __POKEGEN_BOT__ #define __POKEGEN_BOT__ #include #include #include "../general/Ini.h" #include "AIProfile.h" #include "Arena.h" #include "GhostBot.h" #include "Team.h" #include "../pokemod/MapTrainer.h" class Bot : public Team { public: Bot(const PokeMod::Pokemod& par, PokeMod::MapTrainer trainer); void InformOfAction(Arena::Action action); Arena::Action RequestAction(Arena arena); private: GhostBot simulator; AIProfile ai; }; #endif