From 460e7bdf3f6c1de69f41b02a16deb85522ae3c49 Mon Sep 17 00:00:00 2001 From: Ben Boeckel Date: Mon, 13 Oct 2008 21:05:50 +0000 Subject: [FIX] Sprite no longer stores a QImage, but a QByteArray [FIX] Preparing for move to a collaged map instead of a tiled map git-svn-id: https://pokegen.svn.sourceforge.net/svnroot/pokegen/trunk@278 6ecfd1a5-f3ed-3746-8530-beee90d26b22 --- sigscript/SpriteWrapper.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'sigscript/SpriteWrapper.h') diff --git a/sigscript/SpriteWrapper.h b/sigscript/SpriteWrapper.h index 5d35563b..4451852e 100644 --- a/sigscript/SpriteWrapper.h +++ b/sigscript/SpriteWrapper.h @@ -24,6 +24,9 @@ // Sigmod includes #include "../sigmod/Sprite.h" +// Qt includes +#include + namespace Sigscript { class SIGSCRIPT_EXPORT SpriteWrapper : public ObjectWrapper @@ -34,7 +37,7 @@ class SIGSCRIPT_EXPORT SpriteWrapper : public ObjectWrapper static SpriteWrapper* create(const Sigmod::Sprite* sprite, SigmodWrapper* parent); Q_SCRIPTABLE QString name() const; - Q_SCRIPTABLE QImage sprite() const; + Q_SCRIPTABLE QPixmap sprite() const; private: SpriteWrapper(const Sigmod::Sprite* sprite, SigmodWrapper* parent); SpriteWrapper& operator=(const SpriteWrapper& rhs); -- cgit